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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-28-2015, 08:32 AM (This post was last modified: 07-28-2015, 08:51 AM by Alexking0615.)
#2,791
Alexking0615 Offline
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(07-28-2015, 07:56 AM)Tino Wrote: you can use
https://technet.microsoft.com/en-us/sysinternals/bb896653.aspx
and select create a mini dump


Winrar high compressed dmp files

Here is the dmp make by process explorer

https://www.dropbox.com/s/qpb0dyg0va19v4h/Asd2.zip?dl=0

Here is the 1GB dmp fie make by task manager

https://mega.co.nz/#!OZ5HhL6R!lOPvdJuyS2zX4sh4eCIHCWh5liVntO8Os3ZdYg582Y8
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07-28-2015, 12:25 PM
#2,792
Tino Offline
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updated the latest folder witha new version. hopes this fixes the remaining hangs.
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07-28-2015, 12:50 PM
#2,793
Alexking0615 Offline
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(07-28-2015, 12:25 PM)Tino Wrote: updated the latest folder witha new version. hopes this fixes the remaining hangs.


Good job
Working fine with Intel HD4400
No more crashing.
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07-28-2015, 01:59 PM
#2,794
Combone Offline
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@Tino

Thanks...Nice update

Fixed crash problem Smile
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07-28-2015, 03:39 PM
#2,795
rbmachok
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AWSOME UPDATE FX CRASH PROBLEM


BUT YOU KNOW THERE IS ANOTHER BUG, SOME GAMES LIKE:

ZELDA FOUR SWORDS, OR WHEN YOU PLAY A NEW GAME, YOU CANT FORMAT DE SD CARD I DONT KNOW WHY
ALSO WHEN YOU EXIT A GAME, ITS SAYS THAT YOU CANT WRITE ON THE MEMORY CARD BECAUSE, ITS POSSIBLE
THAT THE PATH LOCATION ITS WRONG BUT I CHECKED THAT AND ITS NOT WRONG SO WHATS WRONG

PLEASE HELP

THXX Big Grin Big Grin Big Grin
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07-28-2015, 06:43 PM
#2,796
StripTheSoul Offline
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Dude, stop screaming.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-28-2015, 10:55 PM
#2,797
Tino Offline
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@rbmachok: have you tested the latest master for the same issue?
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07-28-2015, 10:57 PM
#2,798
xystus Offline
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Hey Tino, is "Predictive FIFO + Wait for Shader" still recommended when playing F-Zero? Because it really hurts the fps in stages with lots of particle FX and stuff (like with the sandstorm or fire effects). I guess it's because of the heavy CPU usage? It's a perfect 60fps in other stages though, so that's great.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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07-28-2015, 11:03 PM
#2,799
Tino Offline
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@xystus: you only use that to prevent resets, for maximun performance use just async shaders
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07-28-2015, 11:07 PM
#2,800
xystus Offline
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(07-28-2015, 11:03 PM)Tino Wrote: @xystus: you only use that to prevent resets, for maximun performance use just async shaders

Thanks. I was just wondering whether that game is still as unstable as it was before - it's been a while back since I played it. I'll play it with just the async shaders - hope it won't crash..! Smile
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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