Will the PNG files get a similar treatment or is there no more room for speedup for them?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk



I've looked at Dolphin's code and it's definitely a work of art in its own form. A lot of amazing work by extremely talented people. StripTheSoul has mentioned to me he has major performance issues with PNG textures (and in the current pack, half of them don't even load because of the weird dimensions). While I don't know much about programming, I can say with certainty going through and scaling down 1000's of textures is a lot more work than it would seem, especially when trying to keep the integrity of their quality. Most textures in the Xeno-pack are between the 128x128 - 256x256 range, with some in the 512x512 range, and very few exceeding that. So I'm wondering, is a lot of the problem with PNG performance really the scale? Many of the textures that the game has been dumping for environments have larger scales than most of the retextures in this pack.