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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-22-2015, 06:36 PM
#2,751
masterotaku Offline
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My mistake. I'm using my phone and I didn't remember that option.
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07-22-2015, 10:23 PM (This post was last modified: 07-22-2015, 10:30 PM by Khronikos.)
#2,752
Khronikos Offline
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For another question does this scaling filter affect any other games and how does it do what it does? Why does it only affect those certain textures in NSMBW? Was this a lot to code? It's crazy it was not implemented earlier to be honest. I am amazed at how good this game now looks.
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07-23-2015, 12:04 AM
#2,753
xSonic521x Offline
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Loving this very much. My own personal complaint is that there's no custom "shader" I guess you'd call it that contains Ambient Occlusion and the ability to use FXAA together unless I just flat out missed it. That's just me though. It's more for the "transparent" textures that doesn't get smoothed out even with 8xAA .-.
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07-23-2015, 12:17 AM
#2,754
Tino Offline
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@xSonic521x: you can alway add 2 shader in a new file and create a new combined shader Smile fxaa seems to be a popular request so i can add it to Ishiirukafx as a new stage
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07-23-2015, 12:37 AM
#2,755
masterotaku Offline
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(07-23-2015, 12:17 AM)Tino Wrote: @xSonic521x: you can alway add 2 shader in a new file and create a new combined shader Smile fxaa seems to be a popular request so i can add it to Ishiirukafx as a new stage

I was going to request SMAA because it looks less blurry than FXAA, but then I remembered that I usually use at least 2xMSAA, so I don't need to add "fake" antialiasing.

But it would have less GPU requirements than MSAA, probably.
CPU: Intel Core i5 4670k @ 4.4GHz
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07-23-2015, 12:57 AM
#2,756
xSonic521x Offline
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(07-23-2015, 12:17 AM)Tino Wrote: @xSonic521x: you can alway add 2 shader in a new file and create a new combined shader Smile fxaa seems to be a popular request so i can add it to Ishiirukafx as a new stage

I'd have no idea how to do that. .-. And you don't have to, it's fine. I mean, of course I and most likely other people will be thankful, but don't feel obligated or anything. o.o
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07-23-2015, 12:58 AM
#2,757
Knots Offline
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SMAA would be a very good addition. It is much less of a hit compared to MSAA. SMAA is practically "free".
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07-23-2015, 01:46 AM
#2,758
rlaugh0095 Offline
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You could force some gpu driver AA. I know nvidia has an fxaa option in the driver.
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07-23-2015, 07:11 AM
#2,759
xSonic521x Offline
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Yeah but for me that doesn't work because I stream and unless I use monitor capture FXAA won't show up from the Nvidia Drivers itself, and using monitor capture is just not good for streaming, especially this emulator. So that's why I'd like that option. Plus the fact that the official one doesn't have an FXAA post thing like OpenGL, and some games just hate OpenGL. .-.
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07-23-2015, 08:42 AM
#2,760
cm427 Offline
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(07-22-2015, 12:44 PM)Tino Wrote: @cm427: have you tested  if the issue is present in master?

Tino,
The controller does not work in the latest version of master (4.0-7078) either.
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