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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-22-2015, 02:15 AM
#2,741
mew Offline
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(07-22-2015, 02:03 AM)Tino Wrote: @mew: tested your config and everything seems to work right, the only thing i have to change was framelimit and folder and memory card paths.
please can you test starting a clean version with Portable.txt in it and just configure the basic settings?

Doesn't work Tino, black screen again Sad
[Image: 4UHNjzX.jpg]
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07-22-2015, 05:10 AM
#2,742
mistermark
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Any idea on how to get this working for the Mac version of Dolphin? I tried to follow the instructions of the original Ishiiruka pack, but doesn't work because I couldn't follow the steps anymore since he's doing it on Windows.
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07-22-2015, 05:14 AM (This post was last modified: 07-22-2015, 05:22 AM by Tino.)
#2,743
Tino Offline
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mistermark: i don't have a mac to develop in so I can't debug posible issues. if someone with can help me fix mac build i will merge the fixes for shure.
The same goes for linux and android.
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07-22-2015, 11:41 AM
#2,744
Tino Offline
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New version. Just a fix for the issues reported in the last version.
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07-22-2015, 12:29 PM
#2,745
cm427 Offline
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(07-15-2015, 01:20 PM)cm427 Wrote: Tino,
I have been using Ver. 310 for a while and just recently updated to Ver. 391.  One of the kids wanted to go back and continue on their game of Pokemon Colosseum and when we did, the controller does not register at all.  I tried a handful of other games in Ver. 391 and the controller works for all of them.  Not sure what is going on, but any help would be appreciate.  Ended up using Ver. 310 to continue playing.
Thanks.
Also, awesome job on all you do with this emulator.

I am still unable to get the controller to work in ver. 401, any ideas?
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07-22-2015, 12:44 PM
#2,746
Tino Offline
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@cm427: have you tested if the issue is present in master?
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07-22-2015, 03:51 PM (This post was last modified: 07-22-2015, 04:03 PM by masterotaku.)
#2,747
masterotaku Offline
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(07-22-2015, 11:41 AM)Tino Wrote: New version. Just a fix for the issues reported in the last version.

Yaaaay! It works fine now.

But it broke my shader fixes. I'll have to get the new hashes and replace the files. It will be faster this time.

Edit: by the way, do you think there is a way to apply SSAO before the game draws the fog? Fog and SSAO are currenty an ugly combination.
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07-22-2015, 04:54 PM
#2,748
Khronikos Offline
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Hello, when does someone use the scaling filter for EFB? When textures are larger than your target resolution. I don't really understand when I should use this.
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07-22-2015, 05:20 PM
#2,749
masterotaku Offline
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(07-22-2015, 04:54 PM)Khronikos Wrote: Hello, when does someone use the scaling filter for EFB? When textures are larger than your target resolution. I don't really understand when I should use this.

If you mean the downscaling filter Tino implemented, it's useful when you are using internal resolutions higher than your monitor resolution. It looks great for better antialiasing and better texture filtering.

Without it, high resolutions don't look much better than the monitor native resolution.
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07-22-2015, 06:22 PM
#2,750
StripTheSoul Offline
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Nah, he's talking about the Scaling Filter... you can see it best in the coins in New Super Mario Bros Wii... I don't think there's many games that need it, but for NSMBW it's great Smile
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