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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-21-2015, 05:33 AM (This post was last modified: 07-21-2015, 06:40 AM by Sgt. Pepper.)
#2,711
Sgt. Pepper Offline
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(07-21-2015, 02:27 AM)Tino Wrote: @Sgt. Pepper: what pp shader are you using?

I use none in the master, your build doesn't have post-processing option?
Is this how the game is supposed to look like?
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07-21-2015, 11:19 AM
#2,712
billyash Offline
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(07-21-2015, 01:59 AM)Sgt. Pepper Wrote: Can you tell me how to disable post-processing effects? Background objects, coins and crates look somewhat blurry and I always prefer to play without.

[Image: lCHvNem.png]

enable  scaled efb. cos in master ini default it is disabled. in ishiruka build. it is solved
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07-21-2015, 01:01 PM
#2,713
Tino Offline
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Updated the latest folder with a new version. merged latest master. implemented support for dept hdata when using post processing shader with virtual xfb enabled, please test for regresions al report any issues, i'm trying to make a new stable before merging some new things Smile.
@DarthVitrial: tested in a friend machine witha patched version and seems to work perfectly. can you give me more data in how to reproduce or what is your specific configurarion.
@rlaugh0095: Fragile Dreams Should work now.
@kirbypuff: master merged Smile
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07-21-2015, 05:05 PM (This post was last modified: 07-21-2015, 09:25 PM by rlaugh0095.)
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rlaugh0095 Offline
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(07-21-2015, 01:01 PM)Tino Wrote: Updated the latest folder with a new version. merged latest master. implemented support for dept hdata when using post processing shader with virtual xfb enabled, please test for regresions al report any issues, i'm trying to make a new stable before merging some new things Smile.
@DarthVitrial: tested in a friend machine witha patched version and seems to work perfectly. can you give me more data in how to reproduce or what is your specific configurarion.
@rlaugh0095: Fragile Dreams Should work now.
@kirbypuff: master merged Smile 

Tino.....i love you.....i submit my soul and wallet to you! Sadly im at work atm, but when I Get home, im going to test the heck out of it and show off my results! ^.^ 

Edit: The fruits of your labor! <3  Man, this game is gorgeous!

[Image: 746bcba34c.png]
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07-21-2015, 11:02 PM
#2,715
Tino Offline
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@rlaugh0095: Excelent, that game really looks good.
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07-21-2015, 11:25 PM
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rlaugh0095 Offline
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(07-21-2015, 11:02 PM)Tino Wrote: @rlaugh0095: Excelent, that game really looks good.

I know! :') The ssao goes well in dark corridors. When you shine your flashlight on objects, they now cast shadows! It looks, a lot more natural.
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07-21-2015, 11:40 PM
#2,717
mew Offline
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Tino, I only get black screen on DX11 with the latest revision.
DX9 & OGL works fine.
Master DX11 works fine.
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07-21-2015, 11:49 PM (This post was last modified: 07-21-2015, 11:53 PM by Tino.)
#2,718
Tino Offline
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@mew: mmm may be aproblem with nvidia cards, anyone else with nvidia can confirm the issue? can you share your configuration? are you using MSAA?
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07-22-2015, 12:00 AM
#2,719
StripTheSoul Offline
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Yep, issue happens only with MSAA enabled.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-22-2015, 12:12 AM
#2,720
Tino Offline
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please just to confirm, issue happends with xfb+msaa, or just by enabling MSAA you get black screen?
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