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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-16-2015, 09:14 AM
#2,681
Tino Offline
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updated the latest folder with a new version, merged latest master changes, an fixed some issues reported on the forums. Im trying to make version 400 a new stable so please report again the remaining issues so i can add them to the issue tracker.
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07-16-2015, 09:24 AM
#2,682
rlaugh0095 Offline
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(07-16-2015, 09:14 AM)Tino Wrote: updated the latest folder with a new version, merged latest master changes, an fixed some issues reported on the forums. Im trying to make version 400 a new stable so please report again the remaining issues so i can add them to the issue tracker.

Mannnnn, waited until i had to install thw latest build of windows 10 Wink 

Will start testing when finished.
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07-16-2015, 12:34 PM
#2,683
rlaugh0095 Offline
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Okay I did find an issue with the latest build. Everytime I try to open a menu, Audio, graphics, etc, I get a stack overflow error.
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07-16-2015, 01:25 PM
#2,684
Yardley
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Hi all, first post here! I'm a total noob so please bare with me. I downloaded the latest unstable 398 version that was just posted and have been putting it head to head with Dolphin 4.0-6928 using Metroid Prime as my test game. I'm using pretty stripped down matched settings on both, using OpenGL, fullscreen res set to auto (my desktop res is 1280x1024), aspect ratio is on stretch to window no vsync or anything else. They both seem to perform pretty much the same to me (same FPS) except that during the intro movie, the sound in Ishiiruka starts crackling quite a bit while in Dolphin there's little to no crackling. Selecting "Time Stretching" in Ishiiruka fixes the problem.

The reason I tried Ishiiruka in the first place is because a friend told me that it is supposed to run better on older hardware because it's less CPU intensive and I have an older computer that I want to play GC on. (not the one I'm using for these tests) So is this true? I'm I doing something wrong or is this true only for Wii and not GC? Any help would be greatly appreciated. The specs of the machine I'm using for testing are below.

AMD FX6300 3.5GHz CPU
4 GB RAM
Nvidia GTX 560 Ti
Windows 7 64x

The intended machine is

Intel Core 2 Duo 3.0 GHz
4 GB RAM
Nvidia GT 740 2GB
Windows 7 64x
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07-16-2015, 01:56 PM
#2,685
Delphinidae Offline
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(07-16-2015, 01:25 PM)Yardley Wrote: (...)I'm using pretty stripped down matched settings on both, using OpenGL, (...)

Hi and welcome to the forums. While using the Ishiiruka version of Dolphin it is recommended for you to use DirectX instead of OpenGL. Also verify that the Async Shader option is on.
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07-16-2015, 01:58 PM
#2,686
Tino Offline
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Try dx11 enable async shader compilation and fast efb access.
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07-16-2015, 02:43 PM
#2,687
Yardley
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Will try the suggested settings, thanks for the tips! If hardware is not an issue and I'm running a pretty beefy computer is Ishiiruka the better choice? I'm just trying to understand the advantages of using it vs Dolphin. Is it purely meant for compatibility with less powerful PC's? Really appreciate the help.
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07-16-2015, 03:17 PM
#2,688
Delphinidae Offline
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In my opinion Ishiiruka is the best choice for a high end pc as well, since there is a noticeable stuttering when compiling shaders in the master branch of Dolphin even at 100% emulation speed.
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07-16-2015, 10:52 PM
#2,689
Tino Offline
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(07-16-2015, 12:34 PM)rlaugh0095 Wrote: Okay I did find an issue with the latest build. Everytime I try to open a menu, Audio, graphics, etc, I get a stack overflow error.

can you give more detail on how to reproduce it because it seems not to happend on my system.
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07-17-2015, 12:40 AM (This post was last modified: 07-17-2015, 12:52 AM by DarthVitrial.)
#2,690
DarthVitrial Offline
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(07-16-2015, 06:42 AM)Tino Wrote: That document will be really dynamic because i try to merge master changes every week. For example tonight I will put a new version with latest master changes integrated. But if you are interested in the main differences they are all in videocommon and they include that i don't support sync gpu and i did not update the fifo with the latest changes because they cause slowdowns on my machine.


Ah, thanks for the info. May I ask why you don't support syncgpu?
And do you have any plans to make similar changes to FIFO, if you could find out the slowdown cause?


EDIT: For some reason, Ishiiruka crashes whenever I try to launch Fatal Frame 4: Mask of the Lunar Eclipse (english patch). None of my other games have issues...maybe it's because FF4 is Japan region and all my others are NTSC or PAL? It works fine on normal Dolphin.
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