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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-16-2015, 04:34 AM (This post was last modified: 07-16-2015, 04:34 AM by Tino.)
#2,671
Tino Offline
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@masterotaku : Sorry found the error, will fix it later Smile
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07-16-2015, 04:46 AM
#2,672
masterotaku Offline
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(07-16-2015, 04:34 AM)Tino Wrote: @masterotaku : Sorry found the error, will fix it later Smile

Thank you!  Big Grin  

I have one question about your builds: where does the name "Ishiiruka" come from?
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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07-16-2015, 04:48 AM
#2,673
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Is it true there is going to be a feature to dump/import 3d models? Smile  
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07-16-2015, 05:49 AM
#2,674
Tino Offline
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(07-16-2015, 04:46 AM)masterotaku Wrote:
(07-16-2015, 04:34 AM)Tino Wrote: @masterotaku : Sorry found the error, will fix it later Smile

Thank you!  Big Grin  

I have one question about your builds: where does the name "Ishiiruka" come from?
Ishiiruka is the japanese name for the Dall's porpoise (Phocoenoides dalli) that is one of the fastest dolphins in the world Wink
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07-16-2015, 05:52 AM
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Tino Offline
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(07-16-2015, 04:48 AM)Flowoftruth Wrote: Is it true there is going to be a feature to dump/import 3d models? Smile  
That is a common request, i will try but i'm not promising it will work.
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07-16-2015, 06:05 AM
#2,676
DarthVitrial Offline
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Since I think you said you don't port all the changes from official Dolphin over to Ishiiruka, is there an easy way to see the differences? A document with which pulls made it to official but not to Ishiiruka? We already have a list of what Ishiiruka has that Dolphin doesn't, but it would be nice if it worked both ways.
if that's too much effort, than just disregard me. Tongue

(also, I wish Dolphin had features like timestretching and SSAO. You always seem to be a few steps ahead. Big Grin)
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07-16-2015, 06:42 AM (This post was last modified: 07-16-2015, 06:43 AM by Tino.)
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That document will be really dynamic because i try to merge master changes every week. For example tonight I will put a new version with latest master changes integrated. But if you are interested in the main differences they are all in videocommon and they include that i don't support sync gpu and i did not update the fifo with the latest changes because they cause slowdowns on my machine.
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07-16-2015, 07:00 AM
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rlaugh0095 Offline
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(07-16-2015, 06:42 AM)Tino Wrote: That document will be really dynamic because i try to merge master changes every week. For example tonight I will put a new version with latest master changes integrated. But if you are interested in the main differences they are all in videocommon and they include that i don't support sync gpu and i did not update the fifo with the latest changes because they cause slowdowns on my machine.

Hey tino, in your latest build, the ssao change you did for Arc Rise's SSAO doesn't work anymore. It reverted back to the old way for me. o.o
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07-16-2015, 07:05 AM
#2,679
Tino Offline
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Thanks for the report will return to the old version then.
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07-16-2015, 07:52 AM
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rlaugh0095 Offline
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(07-16-2015, 07:05 AM)Tino Wrote: Thanks for the report will return to the old version then.

Not a problem! I didn't even notice at first, but I was playing tp and im like, wait, why isn't his bangs getting shadowed, but the grass is?, switched between current and previous, messed with the ssao slider and bam.

Anyway, I made art. :3

[Image: ca1d539e15.png]
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