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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-13-2015, 01:03 AM
#2,641
Flowoftruth Offline
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How feasible would it be to implement dumping/loading custom music into games similar to how it's done in the graphics side ?
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07-13-2015, 01:12 AM
#2,642
ZeldaGamer23 Offline
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(07-13-2015, 01:03 AM)Flowoftruth Wrote: How feasible would it be to implement dumping/loading custom music into games similar to how it's done in the graphics side ?

Dumping/loading music sounds possible via Dolphin, in theory. My dev team has successfully imported custom music, but distorts. We managed to change the menu song Big Grin
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07-13-2015, 01:13 AM
#2,643
mimimi Offline
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(07-12-2015, 11:06 PM)Avatarus Wrote: It is for the UDK Zelda game. Getting original minimap textures would be easier than trying to recreate each of them manually.

On the normal Dolphin build, enable dumping efb copies. It is a seperate option from texture dumping.

Anyways, i think the arrow for the current position is part of that efb copy. So i don't think you could replace it, even if Dolphin would support custom efb copies.
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07-13-2015, 01:14 AM
#2,644
Avatarus Offline
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Almost each game has it's own format. In theory, you could replace stream music just by replacing files. But in case you encounter a sample format, it becomes much harder.
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07-13-2015, 01:19 AM
#2,645
Avatarus Offline
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Thanks a lot, I'll check it as soon as I can. Yes, these arrows were rendered directly on dumped textures, so at least two dumps are needed to get rid of them.
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07-13-2015, 01:38 AM
#2,646
Flowoftruth Offline
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(07-13-2015, 01:12 AM)ZeldaGamer23 Wrote:
(07-13-2015, 01:03 AM)Flowoftruth Wrote: How feasible would it be to implement dumping/loading custom music into games similar to how it's done in the graphics side ?

Dumping/loading music sounds possible via Dolphin, in theory. My dev team has successfully imported custom music, but distorts. We managed to change the menu song Big Grin

How far did you guys get ? I managed to import music to replace the main menu and title screen themes but nothing further than that. Some of the options and cutscene music are in the .ast format and can be changed with the use of popular tools used in other areas of Wii/GC hacking. However I found that a lot of the audio files for the game are in a different format (.aw) and couldn't find much on them.  Undecided


The pack is looking killer btw, especially with the use Tino's additional pp effects. The world has been completely transformed. Smile
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07-13-2015, 01:55 AM
#2,647
Avatarus Offline
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You may want to check this topic: http://www.hcs64.com/mboard/forum.php?showthread=37639
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07-13-2015, 02:21 AM
#2,648
masterotaku Offline
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Ishiiruka and/or 3D users, this may interest you: https://forums.dolphin-emu.org/Thread-shader-fixing-disabling-for-2d-and-3d-thread-using-3dmigoto

I hope it improves the 3D experience for some pleople.
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07-13-2015, 12:10 PM
#2,649
Tino Offline
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updated the latest folder with a new version, just some minor fixes to get dx11 working on windows 10. please test and let me know if there are more issues.
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07-13-2015, 11:46 PM
#2,650
Knots Offline
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Speaking of 3d with Ishiiruka: Tino, could I request a side-by-side stereoscopic 3d mode with barrel distortion for use with head mounted displays? I'm thinking this could also be implimented as a shader in Ishiirukafx instead, but that would be the "lazy" solution compared to integrating barrel distortion into the 3d ui
Shadows have been my spotlight as I monologue the night and dialogue with days
Soliloquies of wind and breeze, applauded by sun rays
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