(07-08-2015, 12:07 PM)Tino Wrote:(07-08-2015, 06:32 AM)xystus Wrote:(07-07-2015, 06:44 AM)Tino Wrote: you dont have to rename the file, the correct path is Load\ShaderPresets\GAMEID where GAMEID is a folder just like hires textures.
Then you put the ini file inside and you start the game
Thanks Tino, it works now. BUT when I exit any game with HD textures the emulator crashes on exit. "BEX64" error is says when I click details and "d3d11.dll_unloaded".
I don't use any weird ini settings.. didn't see this error before. I use version 381 of your emu. The emu also crashes when I disable IshiirukaFX and/or "prefetch textures".
EDIT: I use the following WindWaker HD texturepack: LINK
can you give mi more detail on how to duplicate the issues?
When I exit the emulator (ingame) by pressing escape or alt+F4 it crashes. Other HD texturepacks (Star Fox, Mario Sunshine) don't crash with the emulator.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64
I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64
I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly


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