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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-04-2015, 06:32 AM
#2,571
xystus Offline
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(07-02-2015, 08:18 PM)Tino Wrote: Is prefered if you have more than 8 gb of ram with less it can cause errors.

Okay thanks for the clarification. I am at 8gb's of RAM, so I 'll leave it off.
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07-04-2015, 07:59 AM
#2,572
Knots Offline
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@Tino, @CowlScatman

Would be preferable if the current implementation of bokeh DoF had an option for manual focus instead. Right now the shader auto-focuses on nearest geometry on the focus point. This is preferable for some games, but others would probably benefit from manual focus where a certain point in depth is always the focus position, which is what CowlScatman wants anyway. The ReShade implementation of Matso's bokeh DoF already has an option for this.
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07-04-2015, 08:22 AM
#2,573
StripTheSoul Offline
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(07-04-2015, 06:32 AM)xystus Wrote:
(07-02-2015, 08:18 PM)Tino Wrote: Is prefered if you have more than 8 gb of ram with less it can cause errors.

Okay thanks for the clarification. I am at 8gb's of RAM, so I 'll leave it off.

Actually, I think Tino meant less than 8GB of RAM (which is normally 4 or 2 GB) could make issues. Most texture packs (if not all which are out right now) should be fine with 8 GB of RAM. I least I haven't had any issues, yet (though, I haven't tried the recent Xenoblade pack with Ultra HD textures, yet).
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07-04-2015, 09:31 AM
#2,574
JOHN30011887 Offline
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Great work Tino,

Mario kart runs great now, had to use - Predictive FIFO + Full Async Shader, as with just the Async shader the game still stuttered at start of races and sometimes in menu's but now its smooth

New super mario bros also runs great now, i only used Full Async Shader, i can now run smooth at 4k resolution and coins look great now Big Grin
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07-04-2015, 06:06 PM
#2,575
StripTheSoul Offline
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Uhm, don't use predictive FIFO with this game. It only ran better because you had the game running once before and the shader cache was already built up.
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07-04-2015, 10:07 PM (This post was last modified: 07-04-2015, 10:11 PM by JOHN30011887.)
#2,576
JOHN30011887 Offline
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yeah your right, i deleted all the cache's that are in documents folder and turned off predictive FIFO, but i get this bug on first run that i dont get with normal dolphin dev builds

Mario Kart select cars dont show but when i close emu and re launch game it works fine again



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07-04-2015, 11:09 PM
#2,577
StripTheSoul Offline
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Yep, the issues are only in the first run.
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07-05-2015, 12:50 AM
#2,578
JOHN30011887 Offline
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Ah thanks for confirming that, For now il stick with Ishi emulator for those two games i mentioned as they look and run better now, im sure that small bug with first run will get sorted someday Smile
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07-05-2015, 04:55 AM
#2,579
bastiansoto
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Please integrate again wiimoteUDP
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07-05-2015, 07:12 PM (This post was last modified: 07-05-2015, 07:12 PM by Jimmy James.)
#2,580
Jimmy James Offline
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Tino, I have found out something about the slow downs in Zelda Twilight Princess. It's strange but I get slow downs at the bridge of Eldin and ONLY when I am facing to the north. Could it be that there's some kind of texture from the HD pack interfering, or something else (a specific item) that cannot be rendered as fast, causing problems as a result?

I am saying again, I had absolutely no problems running the game smoothly before the HD pack update. I have already informed Tomoya about it. I thought you should know too.
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