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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-02-2015, 02:00 AM
#2,551
Tino Offline
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@Jimmy James: have you tested ogl and dx11?
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07-02-2015, 02:02 AM (This post was last modified: 07-02-2015, 02:13 AM by Jimmy James.)
#2,552
Jimmy James Offline
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Yes. In OpenGL, I only see a black screen, as in, only the sound is working (I can press buttons, and hear the menu music, enter my file, etc.) but I can't see anything. I am already using DX11, right now, and have been using it since day 1, pretty much.

Tino, the main "culprit" is using SSAO. I could use it at 32 samples in the previous pack, but this update was massive, so I guess my GFX card can't handle it well right now. I can live without SSAO, I guess. Also, I should have put the emphasis on "mainly", in my previous post. It's not like it works 100% smoothly in Windowed mode. It's just more likely to get slow-downs in Full Screen mode. I still get slow-downs in Windowed Mode. As I said, it's probably because my graphics card can't handle so many new textures at once. I'll just disable SSAO.

About my OpenGL problem, I heard someone else reporting the same issue in Tomoya's thread. No idea why that's happening, but since it works with DX11, I'm happy. Smile
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07-02-2015, 02:18 AM
#2,553
Tino Offline
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Thanks for the report, will take a look at opengl this weekend when i get back home. about ssao is really weird your card should handle that well, will test it to when i get back home.
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07-02-2015, 02:42 AM
#2,554
frozenwings Offline
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Thanks for letting me know, Tino.
Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
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07-02-2015, 02:33 PM
#2,555
Tino Offline
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updated latest folder with a new version. fixed some issues reported in this forum.
the hang while dumping textures will be fixed now but be aware that dx11 will not dump mipmaps or compressed textures.
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07-02-2015, 08:05 PM
#2,556
xystus Offline
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Is "prefetch custom textures" recommended when using a HD texturepack, for example with Wind Waker? Or are there downsides to it?
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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07-02-2015, 08:18 PM
#2,557
Tino Offline
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Is prefered if you have more than 8 gb of ram with less it can cause errors.
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07-02-2015, 09:56 PM
#2,558
mew Offline
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Tino, I'm getting texture errors on New Super Mario Bros. Wii only with DX11 (look at the Warp Pipes):
[Image: cMCJOIeh.jpg]
DX9 & OGL are ok.
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07-02-2015, 10:19 PM
#2,559
Tino Offline
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Yes will fix that in my next version
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07-03-2015, 01:31 AM (This post was last modified: 07-03-2015, 01:32 AM by rexoe.)
#2,560
rexoe Offline
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no skyboxes or anything similar
[Image: yoJLupgm.jpg]

[Image: RSih3y3m.jpg]
with fast depth calculation something didnt happen until recent releases
intel®core 17 3770k 3.5GHz to 4.4Ghz  ATI AMD XFX HD 6970 8GB ram My youtube channel.
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