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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-30-2015, 05:53 PM (This post was last modified: 06-30-2015, 05:53 PM by rexoe.)
#2,531
rexoe Offline
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"latests" builds broke all the skyboxes from Metroid prime corruption if you use fast depth calculation
intel®core 17 3770k 3.5GHz to 4.4Ghz  ATI AMD XFX HD 6970 8GB ram My youtube channel.
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07-01-2015, 04:08 AM
#2,532
Stormwolf Offline
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Can't get it to run. Only crashing when trying to run Xenoblade Chronicles with dx11. Tried both 381 and 386 and both are crashing. Normal dolphin works.
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07-01-2015, 04:17 AM
#2,533
StripTheSoul Offline
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On default settings?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-01-2015, 04:22 AM
#2,534
Tino Offline
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Add a Portable.txt file to the folder so you can be sure you are starting from default settings and then test it, if still crash please post your sects and configuration so I can try to debug the error
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07-01-2015, 05:10 AM
#2,535
Stormwolf Offline
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Think the culprit is the custom textures. I moved them into another folder and it suddenly works. with them i'm just getting constant errors the second i press "play"
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07-01-2015, 05:12 AM
#2,536
Tino Offline
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what texture pack are you using?
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07-01-2015, 05:48 AM
#2,537
Stormwolf Offline
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https://forums.dolphin-emu.org/Thread-xenoblade-chronicles-hd-texture-pack-v6-3-june-19-2015

Using Core pack, UHD environmental and controller textures. Works for regular dolphin.
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07-01-2015, 06:22 AM
#2,538
Tino Offline
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dds or png?
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07-01-2015, 09:11 AM
#2,539
Stormwolf Offline
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using png
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07-01-2015, 11:25 AM (This post was last modified: 07-02-2015, 06:24 AM by kirbypuff.)
#2,540
kirbypuff Offline
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Tile offset glitch confirmed (D3D11 backend, 6xIR, 1xAF).
It's also there in the latest PR #2679 test build.

TIP: To see the difference, use the hotkey to switch EFB copies from Texture to RAM.
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