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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-19-2015, 09:47 AM
#2,451
Tino Offline
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The last pull request i made to master was the dx11 implementation of bounding box.
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06-19-2015, 04:41 PM
#2,452
degasus Offline
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And the next one will be efb pokes Big Grin
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06-19-2015, 09:03 PM
#2,453
JMC47 Offline
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degasus with the pressure Wink
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06-19-2015, 09:32 PM
#2,454
StripTheSoul Offline
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I'd personally like it to be Async Shader Cache Generation (the feature which makes most users switch to Ishiiruka), but I know it's not gonna happen >_<
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06-20-2015, 01:44 AM (This post was last modified: 06-20-2015, 06:51 AM by kirbypuff.)
#2,455
kirbypuff Offline
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More fixes and improvements merged to master:

PR #2593 (removes the useless 'Toggle IR' hotkey)
PR #2623 (fixes the geometry shader regression)
PR #2626 (D3D: fixes AF at '1x' setting)

P.S.
Interesting find (about PR #2602 / partial texture updates):
@6xIR w/ unscaled EFB, enabling "format changes" reduces the frequency / intensity of those flickering, shadow-like glitches by an order of magnitude.
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06-20-2015, 06:11 AM (This post was last modified: 06-20-2015, 09:45 AM by kirbypuff.)
#2,456
kirbypuff Offline
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What I see is a new version of Ishiiruka... more merges from master
[not available for download]
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06-20-2015, 06:51 AM
#2,457
Tino Offline
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that is nightly work, will push the compilation later after some testing
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06-20-2015, 06:53 AM (This post was last modified: 06-20-2015, 09:47 AM by kirbypuff.)
#2,458
kirbypuff Offline
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(06-19-2015, 04:41 PM)degasus Wrote: The next one will be efb pokes Big Grin

... and maybe post-processing shader support for the D3D backend.
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06-20-2015, 08:11 AM
#2,459
Tino Offline
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updated the latest folder witha new version, merged latest master changes, implemented an option to use scaling filter while resolving the efb to the screen to reduce aliasing. this will only work when efb size is larger than the output resolution. for example ussing a 6x efb in a 1080 display (looks great Smile)
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06-20-2015, 08:17 AM
#2,460
masterotaku Offline
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(06-20-2015, 08:11 AM)Tino Wrote:  implemented an option to use scaling filter while resolving the efb to the screen to reduce aliasing.

Hohohohoho, thanks, Tino! Trying it in a minute. You bring happiness to me each time you update Ishiiruka  Big Grin .
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