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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-04-2015, 05:29 PM
#2,341
luizfersam Offline
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Tino im having this problem (with the HUD) with SSAO in Mario Kart Wii, is there a way to fix it? and the ishiiruka  version is the best version for me!! keep this amazing work tino Big Grin 

[Image: NE6so73.jpg]
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06-04-2015, 07:08 PM
#2,342
drdead
Unregistered
 
Hello,
I have the problem, that emulation starts stuttering after ~30minutes of playing Xenoblade Chronicles.
When I restart Dolphin it works again for the next ~30minutes. My RAM is not fully used and CPU isn't used to capacity either.
(I don't have the precise values ATM - but I'll supply them if necessary.)

I'm using Ishiiruka's latest build with activated "Full Async Shader" in D3D11.
The only settings I changed from standard are: IR (2x) / Store EFB copies to Texture only (disabled) / Load custom Textures (enabled).
The Textures are in .dds format.

Windows 7 x64
AMD FX-6300
AMD R9 270X
Kingston 8GB
Ishiiruka r369
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06-04-2015, 10:40 PM (This post was last modified: 06-04-2015, 10:43 PM by Tino.)
#2,343
Tino Offline
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@jasjeet the default values for the shaders gives a "visible" result in a lot of games but you have to tweak them for every game to get the best result.
i'm thinking in add per game settings to avoid problems. i already see the full screen issue, will try to fix. in the mean time you can select render to main, i have no issue using render to main and using the scape key to exit.
@luizfersam that is a really hard issue, the game itself destroy the values in the depth buffer causing the glitches.
@drdead will take a look thanks for the report
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06-04-2015, 11:43 PM (This post was last modified: 06-04-2015, 11:43 PM by phbgjf.)
#2,344
phbgjf Offline
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Posts: 28
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(06-04-2015, 07:08 PM)drdead Wrote: Hello,
I have the problem, that emulation starts stuttering after ~30minutes of playing Xenoblade Chronicles.

Xenoblade has known issues with Ishiiruka, at least with PAL version. Which one are you using?
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06-05-2015, 06:01 AM
#2,345
drdead
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Yep, I have the PAL version with the 30FPS patch.
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06-05-2015, 02:31 PM
#2,346
tomix
Unregistered
 
Hello,

I must say this version of Dolphin is quite fantastic. However, in the latest build, I'm having trouble playing Guitar Hero Warriors of Rock and Rock Band 3. I'm getting an error about not enough space on the Nand, when there clearly is enough space. If I switch to the normal build of Dolphin this issue doesn't happen. Any ideas what to do?
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06-05-2015, 02:42 PM
#2,347
phbgjf Offline
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Posts: 28
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@drdead: Then it shouldn't play faster than it should, however the patch could trigger the other issues you are experiencing, at least in Ishiiruka. Master is fine right?

I think this game is uncompatible in Ishiiruka we should use the NTSC version or wait for a fix.
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06-05-2015, 08:44 PM
#2,348
drdead
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@phbgjf: With the master build (latest revision) I have the problem of audio crackles when looking/walking around (occurs in every area).
I tested OpenGL and D3D - IR set to 2x and Load Custom Textures - nothing else modified.
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06-05-2015, 10:05 PM
#2,349
phbgjf Offline
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Posts: 28
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Joined: May 2015
Yes, the audio crackle is a known issue (link) but probably unrelated to the issues you are having in Ishiiruka.
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06-06-2015, 12:24 AM
#2,350
Tino Offline
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(06-05-2015, 02:31 PM)tomix Wrote: Hello,

I must say this version of Dolphin is quite fantastic. However, in the latest build, I'm having trouble playing Guitar Hero Warriors of Rock and Rock Band 3. I'm getting an error about not enough space on the Nand, when there clearly is enough space. If I switch to the normal build of Dolphin this issue doesn't happen. Any ideas what to do?
someting must be beoken from the latest merge from master. will merge the lastest changes to see in that fixes the issue
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