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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-02-2015, 02:56 PM (This post was last modified: 06-02-2015, 03:07 PM by Alexking0615.)
#2,331
Alexking0615 Offline
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Any idea about my problem

I tried to run gecko os 1.9.1 and 1.9.3

But it shows black

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06-02-2015, 03:41 PM
#2,332
phbgjf Offline
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For some reason Xenoblade (PAL) plays at 30fps (sped up), the game plays fine in master (25fps).
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06-03-2015, 06:22 AM
#2,333
nate2000 Offline
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Hi, I saw this "4.0-6385 - OpenGL: Merge EFB Pokes to speedup operation by degasus" but its currently only for OpenGL will this get implemented for D3D in ishiiruka?
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06-03-2015, 06:33 AM
#2,334
Tino Offline
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why not?
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06-03-2015, 08:30 AM
#2,335
nate2000 Offline
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Nice.
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06-03-2015, 06:53 PM
#2,336
degasus Offline
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Yeah, quite an easy one to port over to D3D, but hard for me to test without windows Big Grin

@Tino If you're going to port it to D3D, can you please use this as the base version? https://github.com/dolphin-emu/dolphin/pull/2482
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06-03-2015, 10:34 PM
#2,337
Tino Offline
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@degasus that was exactly the idea
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06-04-2015, 04:31 AM
#2,338
jasjeet Offline
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Any base settings for SSAO? Something that will look decent across the board?
Also yesterday's build always hangs on ESCAPE key, I have to end the process in task manager.

Thanks for all the hard work, it's amzing what has been achieved.
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06-04-2015, 04:55 AM
#2,339
Aleron Ives Offline
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Uh oh, has Ishiiruka finally been hit with the exclusive full screen bug that's been plaguing master for several months now? The only ways to avoid the crash are to either switch to window mode before you try to stop the emulation or to use borderless mode instead of exclusive mode.
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06-04-2015, 05:19 AM
#2,340
rlaugh0095 Offline
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I've had that issue for a while on windows 10. QQ Not game breaking or anything but a pain in the arse none the less.
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