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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-29-2015, 03:00 AM
#2,311
masterotaku Offline
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Mmmm, once again that pair of textures from Zelda Ocarina of Time aren't loading. Is it related to what you said here, Tino?:

(05-28-2015, 12:11 AM)Tino Wrote: @Knots : sorry but i need to remove he hack to support dds files with wrong headers because it was causing some valid files to miss their mipmaps. the only solution will be fix the files saving them with a valid dds converter.

But my textures are PNG files. I even tried creating a simple PNG file the same size of the original, with just some drawings in a white background. It didn't load.

Anyway, they are just 2 textures in the title screen. I think the rest load fine.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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05-29-2015, 03:50 AM
#2,312
Tino Offline
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@JMC47: thanks for the detail on the issue.
@masterotaku: will take a look and see why they are not loaded.
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05-30-2015, 12:01 AM
#2,313
Jimmy James Offline
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Hey, everyone! I wanted to ask if anyone else is experiencing any fps stuttering in the Legend of Zelda: Twilight Princess (gc version) with the latest version and while using custom loaded textures. It's not game-breaking, but annoying, nonetheless.
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05-30-2015, 12:32 AM
#2,314
masterotaku Offline
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(05-29-2015, 03:50 AM)Tino Wrote: @masterotaku: will take a look and see why they are not loaded.

Thank you, Tino. In case it helps, the names of the textures are:

- "tex1_72x8_1f52a26dfe65f169_1.png".
- "tex1_160x16_507b1a583c14cd92_2.png".
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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05-30-2015, 01:25 AM
#2,315
Tino Offline
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@masterotaku:
tex1_160x16_507b1a583c14cd92_2.png is duplicated in 2 diferent folders, the low resolution one is overriding the high resolution.
the other one seems to load on my system or i'm looking at wrong place, shared some screenshots of the main screen so you can see if i'm looking in the rigth place.

https://mega.co.nz/#F!Ns1WwKjJ!BPkRMOPCoKdzZ0LxzhL6GA
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05-30-2015, 02:25 AM (This post was last modified: 05-30-2015, 02:37 AM by masterotaku.)
#2,316
masterotaku Offline
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(05-30-2015, 01:25 AM)Tino Wrote: @masterotaku:
tex1_160x16_507b1a583c14cd92_2.png is duplicated in 2 diferent folders, the low resolution one is overriding the high resolution.
the other one seems to load on my system or i'm looking at wrong place, shared  some screenshots of the main screen so you can see if i'm looking in the rigth place.

https://mega.co.nz/#F!Ns1WwKjJ!BPkRMOPCoKdzZ0LxzhL6GA

Oh, thanks! I don't know how I missed a duplicated texture. And about the other one, I mistakenly gave you the wrong name. It was tex1_96x8_adb70a014e2680cc_1.png , and it was also duplicated in another folder. Now both of them load fine. I guess the master branch has different preferences for duplicated textures.

I'm sorry for making you lose time because of my oversights  Sad .

Edit: I've just checked with the Custom Texture Tool that I don't have any more duplicated textures. Those were my only two mistakes.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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05-30-2015, 08:04 AM
#2,317
Bighead Offline
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My script only finds generic duplicates created by Dolphin converter, that append .1, .2, .3, etc... to the file name. A search to find if there are more than one of the same texture by file name within a pack is not implemented, but it sounds useful enough so I'll see what I can do.
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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05-30-2015, 09:43 PM
#2,318
otherman Offline
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SSAO + ReShade (for the bloom effect) On and Off
[Image: Senza_titolo_2.jpg][Image: Senza_titolo_2p.jpg]
Great!
Thank you so much for your work!
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05-31-2015, 02:02 AM
#2,319
Knots Offline
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Hopefully the shader framework will eventually be able to load multiple shaders at once in a user specified order, similar to Morrowind Graphics Extender. That seems to be ideal, rather than using a big multi-shader the way it is now.
Shadows have been my spotlight as I monologue the night and dialogue with days
Soliloquies of wind and breeze, applauded by sun rays
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05-31-2015, 02:32 AM
#2,320
otherman Offline
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And now it's amazing!
[Image: Senza_titolo_3.jpg]
16:9 ar code+ssao&dof+ReShade&framework (with GemFx's bloom and ambient light)
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