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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-27-2015, 07:22 PM
#2,301
rlaugh0095 Offline
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Here is a more subtle example of AO in windwaker. [Image: 46e0698e94.jpg]
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05-27-2015, 08:16 PM
#2,302
masterotaku Offline
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(05-27-2015, 07:22 PM)rlaugh0095 Wrote: Here is a more subtle example of AO in windwaker. 

You know that there's a widescreen code, right? There is even a "disable culling" code too! I'm on my phone so I can't post links easily.

Man, I can't wait to try the new build. 9 hours remaining Sad .
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05-27-2015, 09:30 PM (This post was last modified: 05-27-2015, 09:49 PM by kirbypuff.)
#2,303
kirbypuff Offline
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(05-27-2015, 12:43 PM)Tino Wrote: updated latest folder with a new version, merged latest master changes, please enjoy Smile

Does this mean BBox is now disabled by default in Ishiiruka [for better performance] (as in the latest master/dev buld) ?

Now that PR #2448 (accurate Fast Depth) is merged, how about merging PR #2460 as well? It removes the useless 'Fast Depth' checkbox from the Graphics config.
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05-28-2015, 12:11 AM
#2,304
Tino Offline
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@Knots : sorry but i need to remove he hack to support dds files with wrong headers because it was causing some valid files to miss their mipmaps. the only solution will be fix the files saving them with a valid dds converter.
@kirbypuff: ishiiruka has support for bbox mode selection from a long time ago, you can select if you need gpu, cpu, or disabled. the default value is gpu where supported.
fast depth changes are still not merged, z inversion is implemented but i need to change dept divisors to mimic master, after that fast depth option will be removed.
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05-28-2015, 04:04 AM
#2,305
Panchito Offline
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(05-17-2015, 01:12 AM)Panchito Wrote: I'm getting some sort of geometry flickering in revision 360, check Luigi's mouth:

[Image: fbbasy.jpg]


I'm not using any post processing effect on that picture. This didn't happen in 357 and I'm not sure if other games are affected, haven't had the time to check more. And here is how MatsoDOF looks on Starfox Assault:

[Image: 2a76c6d.jpg]

That didn't happen on Luigi's Mansion, at least not so bad, in the intro it loses focus a lot but inside the mansion seems to be working fine, no noticeable dof effects though.  


Greetings.

Tino I just tested Ishiiruka.366 and both things are still happening, just letting you know. I'm sorry for your loss btw, I hope you are ok.

Best Regards.
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05-28-2015, 04:12 AM
#2,306
Tino Offline
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for the first issue , i was unable to reproduce it tested on 3 different machines and never apears, the second image is the spected output if you don't change the default configuration of the shader, enter config dialog and regulate the parameters to fix the effect for that specific game.
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05-28-2015, 06:42 AM
#2,307
Panchito Offline
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(05-28-2015, 04:12 AM)Tino Wrote: for the first issue , i was unable to reproduce it tested on 3 different machines and never apears, the second image is the spected output if you don't change the default configuration of the shader, enter config dialog and regulate the parameters to fix the effect for that specific game.


Well, that is very weird, the Luigi thing is something that happens on all three hardware backends on 366 but does not happen at all in 357, running on exactly the same hardware/config. The DOF thing, I'm glad it's not an issue on Ishiiruka, I'm not big on DOF as it gives me motion sickness so I'll just ignore it from now on.
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05-28-2015, 08:14 AM (This post was last modified: 05-28-2015, 08:19 AM by kirbypuff.)
#2,308
kirbypuff Offline
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(05-28-2015, 12:11 AM)Tino Wrote: Ishiiruka has support for bbox mode selection from a long time ago, you can select if you need gpu, cpu, or disabled. the default value is gpu where supported.

What I mean is the default setting in Ishiiruka should be OFF instead of enabled (and processed by the GPU).

Then just add this line:

Quote:BoundingBoxMode = 2

to the 5 ini files that need this feature, so it wll use the GPU just for those titles.

[see commit #6 from PR #2274]
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05-28-2015, 04:13 PM
#2,309
xystus Offline
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@Panchito: have you disabled dual-core with Luigi's Mansion? It causes issues.
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05-28-2015, 06:04 PM
#2,310
JMC47 Offline
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Confirmed on the Luigi's Mansion thing; it's a dualcore issue on master as well.
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