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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-25-2015, 07:50 PM
#2,281
Jimmy James Offline
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(05-25-2015, 09:02 AM)Tino Wrote:
(05-23-2015, 03:30 PM)Jimmy James Wrote:
(05-22-2015, 10:45 PM)Tino Wrote:
(05-22-2015, 07:49 PM)Jimmy James Wrote: Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.

Any ideas on what I should do to make Sweet Fx work?

I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin.

I'm not sure about what you mean, exactly. Do you mean I should post that text file containing the values of the various effects used in that SweetFX preset I downloaded? If yes, I found it right here: https://forums.dolphin-emu.org/Thread-gc-zelda-twilight-princess-hd-texture-pack-update-pag-7?pid=360610#pid360610

I mean a list of specific effects inside sweetfx you use and like to see working in dolphin. Smile

Ah, then I guess you mean I should copy-paste my effects file. http://pastebin.com/NVcX9TTt Here's a pastebin of it. You can see all the settings in there. Smile
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05-26-2015, 02:53 AM
#2,282
rlaugh0095 Offline
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Hey Tino, does that include Reshade/MasterEffects reborn?
If so, Please do SSGI/Screen space global Illumination if possible.

You can find a download here. http://reshade.me/forum/shaderpack-mastereffect/161-mastereffect-reborn-official-thread
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05-26-2015, 03:31 AM (This post was last modified: 05-26-2015, 03:55 AM by phbgjf.)
#2,283
phbgjf Offline
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Is it normal Ishiiruka crashes when exiting?

edit: Also have issues with overlays, it seems Ishiiruka is claiming top priority on GUI layer, this doesn't happen on master even on FS Exclusive.
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05-26-2015, 03:36 AM (This post was last modified: 05-26-2015, 03:41 AM by masterotaku.)
#2,284
masterotaku Offline
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(05-26-2015, 03:31 AM)phbgjf Wrote: Is it normal Ishiiruka crashes when exiting?

It happens to me only in games that load custom textures, or in general if I exit a game pressing escape -> Yes.

Pressing alt+tab and then exiting the game works, if the game didn't load custom textures. The funny thing is that Dolphin sometimes crashes 2 or 3 seconds after exiting a game. I can still navigate menus and boom! Crash.

PS: I play in 3D most of the time. It may or may not have something to do with the hanging when I exit a game in fullscreen. But I know for certain that the custom textures crash doesn't have anything to do with 3D Vision.
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05-26-2015, 04:09 AM
#2,285
phbgjf Offline
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Yes, escaping game. I'm also using 3D, but this happens indistinctly. I think the problem is also in master too but I'm using an older version there, just updated Ishiiruka for the 3D.

Also my other question in the edit got lost in last page, I'm having issues with overlays, it seems Ishiiruka is claiming top priority on GUI layer, this doesn't happen on master even on FS Exclusive.
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05-26-2015, 06:16 AM
#2,286
Tino Offline
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@phbgjf : can you give more info on yout issue i'm not shure what overlays are you refering. about the crashing I cannot reproduce it but i just noted that every crash report I remember cames from people with windows 7 so i will try to do a windows 7 install to test the issue.
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05-26-2015, 07:19 AM (This post was last modified: 05-26-2015, 07:47 AM by phbgjf.)
#2,287
phbgjf Offline
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Yes, I think it's the issue number 8518 in bug tracker.

About the overlay issue, I'm using simple autohotkey code to show an image above the game frame, I was testing now with a sample script and couldn't reproduce the issue so let me dig into it a bit more before handing you the script. I think it has to do render layer priorities and stuff. Do you know what master is Dolphin based on? so I can check from what version this happens.

edi:I found out, it seems to be related to DirectX, even in master, nothing to do with Ishiiruka so nevermind.
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05-26-2015, 01:31 PM
#2,288
Knots Offline
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(05-25-2015, 08:58 AM)Tino Wrote: updated the latest folder with a new version. Added more features to the post processing interface to support more advanced shaders and improve performance.
merge a small change from master in the pixel shader generator.
@Knots please test if this fixes the compilation issue you reported.

Seems to have been fixed. AO/DoF working as intended. Latest revision of AO is also noticeably better, by the way. Nice work <3
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05-27-2015, 04:56 AM
#2,289
masterotaku Offline
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Tino, there are some new commits to Dolphin master that are very interesting. The most important ones (in my opinion) are [color=#428bca]4.0-6415[/color] and [color=#428bca]4.0-6422[/color]. Please, merge them soon  Angel . The one about prefetch textures is the thing I wanted to try combined with async shader compilation for months.
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05-27-2015, 05:05 AM
#2,290
Tino Offline
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will do it soon be patient Smile
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