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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-23-2015, 02:56 AM
#2,271
rlaugh0095 Offline
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(05-22-2015, 10:45 PM)Tino Wrote:
(05-22-2015, 07:49 PM)Jimmy James Wrote: Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.

Any ideas on what I should do to make Sweet Fx work?

I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin.
Is it true you are working on porting HBAO? :O 
A certain gamer gave me the rumor. Wink
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05-23-2015, 08:05 AM
#2,272
Knots Offline
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so I get this error trying to use ZeldaGamer's combined SSAO/"Matso" shader. I think it's related to not being able to get DoF working in your own combined shaders, Tino.

System specs: i5 3570k, GeForce 660ti, latest drivers.

[Image: ULJ098S.png]
Shadows have been my spotlight as I monologue the night and dialogue with days
Soliloquies of wind and breeze, applauded by sun rays
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05-23-2015, 03:30 PM (This post was last modified: 05-23-2015, 03:32 PM by Jimmy James.)
#2,273
Jimmy James Offline
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(05-22-2015, 10:45 PM)Tino Wrote:
(05-22-2015, 07:49 PM)Jimmy James Wrote: Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.

Any ideas on what I should do to make Sweet Fx work?

I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin.

I'm not sure about what you mean, exactly. Do you mean I should post that text file containing the values of the various effects used in that SweetFX preset I downloaded? If yes, I found it right here: https://forums.dolphin-emu.org/Thread-gc-zelda-twilight-princess-hd-texture-pack-update-pag-7?pid=360610#pid360610
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05-25-2015, 08:58 AM (This post was last modified: 05-25-2015, 09:00 AM by Tino.)
#2,274
Tino Offline
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updated the latest folder with a new version. Added more features to the post processing interface to support more advanced shaders and improve performance.
merge a small change from master in the pixel shader generator.
@Knots please test if this fixes the compilation issue you reported.
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05-25-2015, 09:02 AM
#2,275
Tino Offline
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(05-23-2015, 03:30 PM)Jimmy James Wrote:
(05-22-2015, 10:45 PM)Tino Wrote:
(05-22-2015, 07:49 PM)Jimmy James Wrote: Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.

Any ideas on what I should do to make Sweet Fx work?

I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin.

I'm not sure about what you mean, exactly. Do you mean I should post that text file containing the values of the various effects used in that SweetFX preset I downloaded? If yes, I found it right here: https://forums.dolphin-emu.org/Thread-gc-zelda-twilight-princess-hd-texture-pack-update-pag-7?pid=360610#pid360610

I mean a list of specific effects inside sweetfx you use and like to see working in dolphin. Smile
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05-25-2015, 01:07 PM (This post was last modified: 05-25-2015, 01:08 PM by ZeldaGamer23.)
#2,276
ZeldaGamer23 Offline
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(05-25-2015, 08:58 AM)Tino Wrote: updated the latest folder with a new version. Added more features to the post processing interface to support more advanced shaders and improve performance.

What do you mean by "support more advanced shaders?"
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05-25-2015, 01:20 PM
#2,277
Tino Offline
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You will see that in my next version Wink
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05-25-2015, 01:46 PM
#2,278
rlaugh0095 Offline
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(05-25-2015, 01:20 PM)Tino Wrote: You will see that in my next version Wink

Ughhhh such a tease :O 
Darn it tino, you sure you dont work for nintendo? Secretive and you create awesome stuff, so you must be miyamoto in disguise!
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05-25-2015, 02:13 PM
#2,279
ZeldaGamer23 Offline
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(05-25-2015, 01:20 PM)Tino Wrote: You will see that in my next version Wink

You got me good xD

SO EXCITED!
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05-25-2015, 02:44 PM (This post was last modified: 05-25-2015, 05:06 PM by rlaugh0095.)
#2,280
rlaugh0095 Offline
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Man, all the cool stuff is on hiatus. Dx12, gtx 980ti and amd's island gpus, then of course theres e3 in june which means gaming news is at a trickel until then. I need to invent a time capsule so i can skip thses dry spots. Q.Q To 2016 i go!
Edited to include Nintendo's NX as well.
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