• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 225 226 227 228 229 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-20-2015, 06:14 AM
#2,261
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
Sorry guys, i will be out a couple of days, mi grandfather just died and i need some time.
Find
Reply
05-20-2015, 06:24 AM
#2,262
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Sorry for your loss...
Take all the time you need, of course.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-20-2015, 07:00 AM
#2,263
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
Oh, sorry about that  Sad . Take all the time you want.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
05-21-2015, 03:46 AM
#2,264
Alo81 Offline
Junior Member
**
Posts: 47
Threads: 9
Joined: Oct 2011
Has anyone gotten the depth buffer to work with SMG? I feel like of any game the Galaxy games could benefit most from it.
Find
Reply
05-21-2015, 03:55 AM
#2,265
xystus Offline
Member
***
Posts: 196
Threads: 10
Joined: Jul 2013
I'm sorry for your loss Tino, take care.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
Find
Reply
05-21-2015, 02:13 PM
#2,266
jcdaza Offline
Junior Member
**
Posts: 13
Threads: 0
Joined: Oct 2014
Its always hard to lose someone you love, i hope you find peace and God give you strength in these times. Take care of youself.
Find
Reply
05-21-2015, 10:59 PM
#2,267
mew Offline
Member
***
Posts: 66
Threads: 0
Joined: May 2014
I'm so sorry Tino Sad , take your time.
Find
Reply
05-22-2015, 07:49 PM
#2,268
Jimmy James Offline
Junior Member
**
Posts: 17
Threads: 0
Joined: Apr 2015
Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.

Any ideas on what I should do to make Sweet Fx work?
Find
Reply
05-22-2015, 10:40 PM
#2,269
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(05-21-2015, 03:46 AM)Alo81 Wrote: Has anyone gotten the depth buffer to work with SMG?  I feel like of any game the Galaxy games could benefit most from it.

smg uses a particular aproach to render that breaks the use of depth buffer, it renders first all the 3d data then copy the final result to a texture and then it render it again overlying the 2d content, in that procees the content of the depth buffer is distroyed avoiding us to use it as a source for post processing.
Find
Reply
05-22-2015, 10:45 PM
#2,270
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(05-22-2015, 07:49 PM)Jimmy James Wrote: Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.

Any ideas on what I should do to make Sweet Fx work?

I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin.
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 225 226 227 228 229 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode