Sorry guys, i will be out a couple of days, mi grandfather just died and i need some time.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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05-20-2015, 06:24 AM
Sorry for your loss...
Take all the time you need, of course.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
05-20-2015, 07:00 AM
Oh, sorry about that
. Take all the time you want.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 05-21-2015, 03:46 AM
Has anyone gotten the depth buffer to work with SMG? I feel like of any game the Galaxy games could benefit most from it.
05-21-2015, 03:55 AM
I'm sorry for your loss Tino, take care.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 05-21-2015, 02:13 PM
Its always hard to lose someone you love, i hope you find peace and God give you strength in these times. Take care of youself.
05-22-2015, 07:49 PM
Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now.
Any ideas on what I should do to make Sweet Fx work? 05-22-2015, 10:40 PM
(05-21-2015, 03:46 AM)Alo81 Wrote: Has anyone gotten the depth buffer to work with SMG? I feel like of any game the Galaxy games could benefit most from it. smg uses a particular aproach to render that breaks the use of depth buffer, it renders first all the 3d data then copy the final result to a texture and then it render it again overlying the 2d content, in that procees the content of the depth buffer is distroyed avoiding us to use it as a source for post processing. 05-22-2015, 10:45 PM
(05-22-2015, 07:49 PM)Jimmy James Wrote: Hey guys. Does anyone else have problems enabling Sweet FX in Ishiiruka's Dolphin I'm using the latest version, the "non-stable" one. The "About" tab says: 357(27ce1cd). even though I have extracted the SweetFx files for Zelda: Twilight Princess in the dolphin folder, they don't seem to get enabled. I have tried both the x64 and x86 versions. My P.C. is runnin x64 Windows 7, if that matters. Sweet FX used to work on an older Dolphin version I was using, but that version didn't work so well with TP, because I had framerate "hiccups", that's why I'm using Ishiiruka's Dolphin now. I'm in the procces o porting external effect to internal post processing shader, The final results will be faster and cleaner shaders. I prefere to spend my time porting things intead of fixing external libraries so if you point the effects you use I will try to merge them to dolphin. |
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. Take all the time you want.
