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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-18-2015, 11:23 AM
#2,251
Tino Offline
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@misterdean the important settings for performace are explained on the main post. the rest of the settings works the same as master.
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05-18-2015, 11:57 AM (This post was last modified: 05-18-2015, 12:11 PM by gitaroo.)
#2,252
gitaroo Offline
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can someone please explain to me how to add ssao? Tino link is down
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05-18-2015, 12:13 PM
#2,253
Tino Offline
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just start the game in the Graphics config under the enhancements tab select the SSAO post processing shader
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05-18-2015, 01:03 PM
#2,254
ZeldaGamer23 Offline
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http://gyazo.com/bfc2a2e024742bc3c2c880242933ba40

^ That's an error somebody is getting.
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05-18-2015, 01:25 PM
#2,255
Son Rolo
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Excellent build. Best, most stable one I found to play Smash Bros Melee and Project M.

Only one problem; Am I the only one getting a horrible geometry bug in the Melee stage "Fountain of Dreams"?
I tried modifying every individual graphic option and I couldn't change it...

[Image: GALE01_25.jpg]
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05-18-2015, 01:28 PM
#2,256
Tino Offline
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Thanks for the reports will take a look
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05-19-2015, 06:49 AM (This post was last modified: 05-19-2015, 06:51 AM by Nameless Mofo.)
#2,257
Nameless Mofo Offline
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Tino, does latest (360) version of Ishiiruka include 4.0-6204 from official dolphin-master tree? That revision has some lighting fixes for Resident Evil 0 (and maybe other RE titles as well) and I'm curious to try Ishiiruka branch and compare/contrast to the official dolphin branch. Thanks in advance.

EDIT: btw is there anything in the old dx9-final that's NOT in Ishiiruka?
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05-19-2015, 07:30 AM
#2,258
Tino Offline
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Ishiruka is is based on dx9final . A lot of features has been added since then, but none has been removed if i remember well. Ligthing fixes must be up to day with master
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05-19-2015, 10:27 PM (This post was last modified: 05-19-2015, 10:29 PM by Gundark.)
#2,259
Gundark Offline
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Can someone confirm the error I have. On several places in the game I get "FIFO is overflowed by GatherPipe! CPU thread is too fast!" I attached save and good place to test is Chapter 2 just before the tiger. I don't get this on old Ishiiruka 221 and on master 6266, but I have on Ishiiruka 357, 343, 296 and 289. I use dx11 and tried to disable Store EFB copies to Textures Only, but it doesn't have effect.


Attached Files
.7z   savedata.7z (Size: 4.57 KB / Downloads: 77)
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05-20-2015, 02:47 AM (This post was last modified: 05-20-2015, 03:47 AM by LatencyZero.)
#2,260
LatencyZero Offline
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I can't get my shutter glasses to work... When I turn on the 3D in game, it does nothing but cause a couple of sprite errors and stay in 2D mode.
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