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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-12-2015, 01:37 PM
#2,221
nex86 Offline
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yes its in the attachment.
I'm now using r304 and don't get the error anymore.
But now I'm having problems with my custom texture pack I'm using the one from Victor Rosa.
some textures in the distance appear black, I don't have this issue in the latest master builds.


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.txt   bad_ps_0001.txt (Size: 56.51 KB / Downloads: 90)
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05-12-2015, 01:43 PM
#2,222
Tino Offline
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updated the with a new version, fixes for the issues reported by @masterotaku.
@nex86: please download the latest version (355) and use the included dolphinfx, Original DolphinFX is only supported under opengl while the one included on ishiiruka is compatible with dx11 and ogl.
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05-12-2015, 03:07 PM
#2,223
masterotaku Offline
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Great! Too bad that I can't try the new build until 14 hours from now  Sad .
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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05-12-2015, 04:56 PM
#2,224
Panchito Offline
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(05-12-2015, 01:43 PM)Tino Wrote: updated the with a new version, fixes for the issues reported by @masterotaku.
@nex86: please download the latest version (355) and use the included dolphinfx, Original DolphinFX is only supported under opengl while the one included on ishiiruka is compatible with dx11 and ogl.


nex86's report also helped fix the same problem for me. SSAO mode 2, in both versions, remains unusable for me though, this is all I see:


[Image: 1zv9ao0.jpg]

mode 1 works just fine though so it's no biggie.

Cheers!
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05-12-2015, 05:50 PM
#2,225
SunBroDave
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(05-12-2015, 04:56 PM)Panchito Wrote: nex86's report also helped fix the same problem for me. SSAO mode 2, in both versions, remains unusable for me though, this is all I see:

http://i59.tinypic.com/1zv9ao0.jpg

mode 1 works just fine though so it's no biggie.

Cheers!

Panchito, that's what you're supposed to see. SSAO Mode 2 shows you just the effect that's being applied - just the Ambient Occlusion.
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05-12-2015, 06:01 PM
#2,226
masterotaku Offline
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Beaten by SunBroDave  Tongue . Mode 2 is the best mode to configure SSAO in real time. Otherwise it would be hard to notice the difference when you are tweaking some effects.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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05-12-2015, 11:30 PM (This post was last modified: 05-12-2015, 11:34 PM by Panchito.)
#2,227
Panchito Offline
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(05-12-2015, 05:50 PM)SunBroDave Wrote:
(05-12-2015, 04:56 PM)Panchito Wrote: nex86's report also helped fix the same problem for me. SSAO mode 2, in both versions, remains unusable for me though, this is all I see:

http://i59.tinypic.com/1zv9ao0.jpg

mode 1 works just fine though so it's no biggie.

Cheers!

Panchito, that's what you're supposed to see. SSAO Mode 2 shows you just the effect that's being applied - just the Ambient Occlusion.

lol!!!! I'd swear I read mode 2 was a higher quality one, thanks for the correction.

Appreciated..... Blush

PS
Then it's working perfect on my rig.
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05-13-2015, 04:50 AM
#2,228
nex86 Offline
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(05-12-2015, 01:43 PM)Tino Wrote: updated the with a new version, fixes for the issues reported by @masterotaku.
@nex86: please download the latest version (355) and use the included dolphinfx, Original DolphinFX is only supported under opengl while the one included on ishiiruka is compatible with dx11 and ogl.

the texture problem still remains.
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05-13-2015, 05:00 AM
#2,229
Tino Offline
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(05-13-2015, 04:50 AM)nex86 Wrote:
(05-12-2015, 01:43 PM)Tino Wrote: updated the with a new version, fixes for the issues reported by @masterotaku.
@nex86: please download the latest version (355) and use the included dolphinfx, Original DolphinFX is only supported under opengl while the one included on ishiiruka is compatible with dx11 and ogl.

the texture problem still remains.

what is the texture pack you are using?
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05-13-2015, 05:02 AM
#2,230
nex86 Offline
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(05-13-2015, 05:00 AM)Tino Wrote: what is the texture pack you are using?

its this: https://forums.dolphin-emu.org/Thread-gc-zelda-twilight-princess-hd-texture-pack-update-pag-7?pid=368689#pid368689

it works fine with the master builds.
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