(05-11-2015, 04:27 AM)ZeldaGamer23 Wrote:(05-10-2015, 07:12 PM)rlaugh0095 Wrote: Hmm, after playing around with the new effects and trying them out with a few games, I decided i like DOF the best. SSAO is good, especially for windwaker, but to me it doesn't have a significant impact on most games. (Metroid prime being another good one for ssao due to all the cracks and crevices.) My biggest complaint about dof is how pixilated the blur is on realistic games (TP and Xenoblade chronicles). It kind of looks reminiscent to the effect from skyward sword in that regard, so it works really well in stylized games, but not so much with the realistic ones.
I think the DOF effect adds a lot more in terms of graphic fidelity to more games (ironically this effect doesnt do much to windwaker and its hard to find a sweet spot for prime.) Anyway, thats my review of the two effects thus far. Overall I think Tino did a great job and can't wait to see whats next for this build!
I love the SSAO effect. It adds so much depth to my HD project(Twilight Princess.)
My only gripe, being a perfectionist, is the SSAO is very pixelated(not smooth.) That's it...
Also note: these effects were just born, and now it's time to watch it improve
Awesome work, Tino!
Speaking of, get back to work you.

I have tomorrow off, so if you get your next preview done by then, i'll donate 10$ next time.

