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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-07-2015, 11:05 PM
#2,161
ZeldaGamer23 Offline
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OH SWEET! THANKS, FOR THE HELP!
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05-07-2015, 11:08 PM
#2,162
rlaugh0095 Offline
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(05-07-2015, 11:01 PM)Tino Wrote: multi / Stage allow you to apply effect that need more than one pass. for example for ssao you need to calculate occlusion factor in one pass then apply blur to eliminate noise and in a final pass merge all the results. for example you can add DOF, or blur just adding a new stage to the shader.
Edit: you are free to modify the shader and change the sample count or anything you want to incresase quality.

How do you go about adding a new stage to the shader? o.o
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05-07-2015, 11:15 PM (This post was last modified: 05-07-2015, 11:18 PM by Tino.)
#2,163
Tino Offline
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if you look at the source of the ssao shader you will see that in configuration you see a new label called [Stage] inside you put 2 parameters EntryPoint that is the name of the method that is executed in that stage and OutputScale that is a float factor that allows you to decrease or increase the output target size. for example you can generate a smaller version of the framebufffer to makes effects like blur. in this version you can only use the output of the previous stage but i will make posible to select the inputs for every stage to improve the interface.
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05-07-2015, 11:34 PM
#2,164
ZeldaGamer23 Offline
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I don't know if it's just me, but it looks wicked staticy. The shades are so LQ. How do I like... smooth the effect?
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05-07-2015, 11:34 PM
#2,165
ZeldaGamer23 Offline
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The SSAO is almost giving this scan lines effect.
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05-08-2015, 12:01 AM
#2,166
rlaugh0095 Offline
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(05-07-2015, 11:34 PM)ZeldaGamer23 Wrote: The SSAO is almost giving this scan lines effect.

Oh yeah, for that what I did was reduced the min depth in the config until I saw the lines disappear.
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05-08-2015, 12:04 AM
#2,167
Tino Offline
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Smile checking at the code i see a bug in the ssao shader will post a new version later
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05-08-2015, 12:10 AM
#2,168
ZeldaGamer23 Offline
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Sweet Smile

Can't wait! Thanks, for tolerating my female nagging, Tino. I have a medical condition called perfectionism xP
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05-08-2015, 12:31 AM
#2,169
Tino Offline
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can you test this version and give your feedback?
https://goo.gl/GKk3ge
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05-08-2015, 12:39 AM (This post was last modified: 05-08-2015, 12:56 AM by rlaugh0095.)
#2,170
rlaugh0095 Offline
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(05-08-2015, 12:31 AM)Tino Wrote: can you test this version and give your feedback?
https://goo.gl/GKk3ge

Tino, if you plan to blow up our computers out of revenge with this version, im sorry we're annoying you. :'(

* so im testing it and more options have appeared in the gui. 
That mode2 is pretty sweet! Big Grin 
Id love to see someone beat a game like that.
So for general use, do we keep it on mode 1, because mode0 doesn't seem to change anything. 

Also, I havent noticed a performance hit like the last one....at least not yet anyway.
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