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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-07-2015, 10:14 PM
#2,151
ZeldaGamer23 Offline
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMG! I WAKE UP TO THIS?!!!!!!!!!!!!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOH! TINO, YOU'RE AWESOME!!!!!!!!!
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05-07-2015, 10:20 PM (This post was last modified: 05-07-2015, 10:23 PM by rlaugh0095.)
#2,152
rlaugh0095 Offline
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(05-07-2015, 10:14 PM)ZeldaGamer23 Wrote: OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMG! I WAKE UP TO THIS?!!!!!!!!!!!!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOH! TINO, YOU'RE AWESOME!!!!!!!!!

Dude...you gotta share screenies of this with your textures. :3

@Tino
I've been messing with adding to bloom with this effect, and I noticed bright bloom kind of diminishes the effect, so I was wondering if in the future, if you could add a darkening option for the added shadows to help compensate.

Oh and is there a way to use multiple effects at once. Like DOF and SSAO?

[img=1024x576]http://puu.sh/hECkB/1af7c5022f.png[/img]
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05-07-2015, 10:29 PM
#2,153
Tino Offline
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I could add an option to sum effects but that will destroy performance, the best way is to create a new shader that merge the effects, i will make a example of that soon
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05-07-2015, 10:33 PM
#2,154
ZeldaGamer23 Offline
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OMG, dudes... Twilight Princess with my pack and SSAO makes it feel like a completely new game... *tears up*

Tino... I can't thank you enough.
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05-07-2015, 10:44 PM
#2,155
rlaugh0095 Offline
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(05-07-2015, 10:33 PM)ZeldaGamer23 Wrote: OMG, dudes... Twilight Princess with my pack and SSAO makes it feel like a completely new game... *tears up*

Tino... I can't thank you enough.

I combined bloom + SSAO + insane slugs pack to get this. :3 [Image: 0e8f72718e.png]
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05-07-2015, 10:44 PM
#2,156
ZeldaGamer23 Offline
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How do you combine them?
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05-07-2015, 10:46 PM
#2,157
rlaugh0095 Offline
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(05-07-2015, 10:44 PM)ZeldaGamer23 Wrote: How do you combine them?

I don't know if there is a way to combine dolphin effects, but for bloom I used reshade and jacked up the color on the bloom setting for those results.
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05-07-2015, 10:50 PM
#2,158
ZeldaGamer23 Offline
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So what is "multi stage/Pass support?"
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05-07-2015, 11:01 PM
#2,159
ZeldaGamer23 Offline
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Oh, and is there a way to change the quality of the SSAO? It looks very noisy. Also; when using SSAO with OpenGL, it lags like crazy.
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05-07-2015, 11:01 PM (This post was last modified: 05-07-2015, 11:04 PM by Tino.)
#2,160
Tino Offline
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multi / Stage allow you to apply effect that need more than one pass. for example for ssao you need to calculate occlusion factor in one pass then apply blur to eliminate noise and in a final pass merge all the results. for example you can add DOF, or blur just adding a new stage to the shader.
Edit: you are free to modify the shader and change the sample count or anything you want to incresase quality.
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