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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-30-2015, 07:34 AM
#2,111
warmbaguettes Offline
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There's a memory leak playing Metroid Prime. DX9, Widescreen Hack, 2.5x Resolution, 16x AS, Vsync ON, everything else default, however I fiddled with the settings a nice lot and there was no change.

[Image: FrfFEL7.jpg]

It depends on which area. The most problematic one is Magmoor Caverns. Dolphin wouldn't stop eating RAM when I was on that level for a while, until the game started stuttering like crazy.
I must say that I'm already past that part, and as long as I don't stray for too long on Magmoor, Dolphin seems to not eat that much RAM.

My machine specifications are on my signature.
Windows 7 x64
Intel Core i5-2500k @ 4.3Ghz
Gskill 8Gb
AMD Radeon HD 6870
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04-30-2015, 10:34 PM
#2,112
Tino Offline
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(04-30-2015, 07:34 AM)warmbaguettes Wrote: There's a memory leak playing Metroid Prime. DX9, Widescreen Hack, 2.5x Resolution, 16x AS, Vsync ON, everything else default, however I fiddled with the settings a nice lot and there was no change.



It depends on which area. The most problematic one is Magmoor Caverns. Dolphin wouldn't stop eating RAM when I was on that level for a while, until the game started stuttering like crazy.
I must say that I'm already past that part, and as long as I don't stray for too long on Magmoor, Dolphin seems to not eat that much RAM.

My machine specifications are on my signature.

can you please send me a save in the area where you detected the memory leak so i can debug the error?
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05-01-2015, 12:54 PM
#2,113
Tino Offline
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updated the latest folder witha new version. please test if the issues reported by @Panchito and @hyperspeed with the included version of dolphinfx still remain, and if the reported memory leak by @warmbaguettes is solved
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05-02-2015, 02:20 AM
#2,114
Spit-Nick Offline
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(05-01-2015, 12:54 PM)Tino Wrote: updated the latest folder witha new version. please test if the issues reported by @Panchito and @hyperspeed with the included version of dolphinfx still remain, and if the reported memory leak by @warmbaguettes is solved

Tino, the error persists issues reported by @Panchito and @hyperspeed in all games in new version. Ex: FZero-GX, Sonic Unleashed, Super Paper Mario, etc...

Log: bad_gs_0000.txt

Quote: cbuffer GSBlock {

 float4 cstereo;
 float4 clinept;
 int4 ctexoffset;
};
struct VS_OUTPUT {
 float4 pos : SV_Position;
 float4 colors_0 : COLOR0;
 float4 colors_1 : COLOR1;
 float4 clipPos : TEXCOORD0;
 float4 Normal : TEXCOORD1;
};
struct VertexData {
 VS_OUTPUT o;
};
[maxvertexcount(4)]
[instance(1)]
void main(line VS_OUTPUT o[2], inout TriangleStream<VertexData> output, in uint InstanceID : SV_GSInstanceID)
{
 VertexData ps;
 VS_OUTPUT start = o[0];
 VS_OUTPUT end = o[1];
 float2 offset;
 float2 to = abs(end.pos.xy / end.pos.w - start.pos.xy / start.pos.w);
 if (clinept.y * to.y > clinept.x * to.x) {
  offset = float2(clinept.z / clinept.x, 0);
 } else {
  offset = float2(0, -clinept.z / clinept.y);
 }
 for (int i = 0; i < 2; ++i) {
 VS_OUTPUT f = o[i];
 VS_OUTPUT l = f;
 VS_OUTPUT r = f;
 l.pos.xy -= offset * l.pos.w;
 r.pos.xy += offset * r.pos.w;
 if (ctexoffset[2] != 0) {
 float texOffset = 1.0 / float(ctexoffset[2]);
 if (((ctexoffset[0] >> 0) & 0x1) != 0)
  r.tex0.x += texOffset;
 }
 ps.o = l;
 output.Append(ps);
 ps.o = r;
 output.Append(ps);
 }
 output.RestartStrip();
}
E:\user\Emuladores\Dolphin-x64\Shader@0x000000002657B800(39,3-8): error X3018: invalid subscript 'tex0'

Sad
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05-02-2015, 04:06 AM
#2,115
Tino Offline
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(05-02-2015, 02:20 AM)Spit-Nick Wrote:
(05-01-2015, 12:54 PM)Tino Wrote: updated the latest folder witha new version. please test if the issues reported by @Panchito and @hyperspeed with the included version of dolphinfx still remain, and if the reported memory leak by @warmbaguettes is solved

Tino, the error persists issues reported by @Panchito and @hyperspeed in all games in new version. Ex: FZero-GX, Sonic Unleashed, Super Paper Mario, etc...

Log: bad_gs_0000.txt
Sad

thanks for the info, this is a diferent issue i will take a look. can you give more detail on your configuration.
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05-02-2015, 06:07 AM
#2,116
Panchito Offline
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(05-01-2015, 12:54 PM)Tino Wrote: updated the latest folder witha new version. please test if the issues reported by @Panchito and @hyperspeed with the included version of dolphinfx still remain, and if the reported memory leak by @warmbaguettes is solved

Greetings.

Using the default configuration plus the OpenGL/D3D11 driver with no settings changed. I stopped getting the crash messages when trying to load a game, now I get a black screen, I can hear the music in the background and the game registers input but all I see is a black screen. When I tried opening the DolphinFX config screen I got this message:

[Image: 30w9fyr.jpg]

If I press cancel I can still go into the config dialog and change things and the message won't appear again as long as I don't close the emulator, so, I noticed the problem apparently lies within two of the default shaders, although I've yet to try the others.

Default DolphinFX settings:

[Image: 2r541om.jpg]

With only Blended Bloom enabled:

[Image: dm87c4.jpg]

With only Scene Tonemapping enabled:

[Image: 5303ly.jpg]

And finally with Colour Correction:

[Image: zsuvif.jpg]


With C.C only it seems to be working ok. As I said, I've yet to try the other shader options in DolphinFX, please take note that this issues only come up with Dolphin FX, for the rest Ishiiruka works just fine.
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05-02-2015, 08:16 AM
#2,117
Tino Offline
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updated with a new version, errors reported with dolphinfx and geometryshadergen should be fixed
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05-02-2015, 10:12 AM
#2,118
warmbaguettes Offline
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(04-30-2015, 10:34 PM)Tino Wrote:
(04-30-2015, 07:34 AM)warmbaguettes Wrote: There's a memory leak playing Metroid Prime. DX9, Widescreen Hack, 2.5x Resolution, 16x AS, Vsync ON, everything else default, however I fiddled with the settings a nice lot and there was no change.



It depends on which area. The most problematic one is Magmoor Caverns. Dolphin wouldn't stop eating RAM when I was on that level for a while, until the game started stuttering like crazy.
I must say that I'm already past that part, and as long as I don't stray for too long on Magmoor, Dolphin seems to not eat that much RAM.

My machine specifications are on my signature.

can you please send me a save in the area where you detected the memory leak so i can debug the error?

Sorry I completely forgot about this!

When I pass through Magmoor again I'll try and save the Memory Card. I must say tho, you have to stay for a long time in the area. I'm guessing the leak happens because of the shader generation.
Windows 7 x64
Intel Core i5-2500k @ 4.3Ghz
Gskill 8Gb
AMD Radeon HD 6870
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05-02-2015, 05:21 PM (This post was last modified: 05-02-2015, 08:03 PM by warmbaguettes.)
#2,119
warmbaguettes Offline
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Tino, here's the Memory Card with a save in Magmoor Caverns

http://www58.zippyshare.com/v/pPDGgbo7/file.html

The sectors "Lava Lake" and "Triclops Pit" seem to be the most problematic, I just was there for no more than 30 minutes and the stuttering started, Dolphin was eating around 4GB of RAM.

EDIT:

This is after half an hour in Magmoor Caverns' Transport Tunnel A trying to get the hidden Energy

[Image: fghzvoa.jpg]
Windows 7 x64
Intel Core i5-2500k @ 4.3Ghz
Gskill 8Gb
AMD Radeon HD 6870
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05-03-2015, 07:35 AM
#2,120
Panchito Offline
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(05-02-2015, 08:16 AM)Tino Wrote: updated with a new version, errors reported with dolphinfx and geometryshadergen should be fixed

Yup, no error messages whatsoever so far, so it seems that did it, at least on my setup, I hope others can say the same.

Congratulations and thanks a lot your efforts.

Cheers.
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