• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 205 206 207 208 209 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-14-2015, 04:23 AM (This post was last modified: 04-14-2015, 04:31 AM by Diathorus.)
#2,061
Diathorus Offline
Member
***
Posts: 232
Threads: 53
Joined: Jun 2010
ishiiruka holds a few more fps but sometimes introduces weird text disappearing issues and performance slowdowns.

       
[Image: 2399797.png]
Find
Reply
04-14-2015, 04:26 AM (This post was last modified: 04-14-2015, 04:33 AM by chriskant.)
#2,062
chriskant Offline
Junior Member
**
Posts: 29
Threads: 1
Joined: Mar 2015
(04-12-2015, 04:00 AM)Tino Wrote: updated the latest folder with a new version. @chriskant : can you check if the issues you reported are fixed?
@mew : the dx9 issue with the stars is fixed in this version.

Nothing Changed in the new Build 330. Still unplayable broked 3D features.

I try the official Master 4.0-6000 and everything works absolutely fine
   
   
   

With the ishiiruka build the games are played with custom textures, the official build does not have the hd textures include. Could this be the problem?

Edit:
There is also a problem with most of the Videos in the Games... the are just shown as distortions... :-(
Find
Reply
04-14-2015, 04:42 AM
#2,063
garrlker Offline
That one guy
***
Posts: 183
Threads: 7
Joined: Feb 2012
Tried compiling the current version on linux, but cmake complains about a directory not existing(the error occurs at line 827 on the CMakeLists.txt).
I'm still new to Cmake so I don't know how to fix it, any ideas?
Gaming Rig
Spoiler: (Show Spoiler)
I5-3570k@4.1Ghz
Gtx 660 TI 3GB Superclocked Edition
20Gb G.Skill DDr3 Ram
1.8 TBs of Storage
Windows 7 64bit
Find
Reply
04-14-2015, 05:14 AM
#2,064
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(04-14-2015, 04:26 AM)chriskant Wrote:
(04-12-2015, 04:00 AM)Tino Wrote: updated the latest folder with a new version. @chriskant : can you check if the issues you reported are fixed?
@mew : the dx9 issue with the stars is fixed in this version.

Nothing Changed in the new Build 330. Still unplayable broked 3D features.

I try the official Master 4.0-6000 and everything works absolutely fine




With the ishiiruka build the games are played with custom textures, the official build does not have the hd textures include. Could this be the problem?

Edit:
There is also a problem with most of the Videos in the Games... the are just shown as distortions... :-(
can you try ogl to see if the issu is there?
Find
Reply
04-14-2015, 05:15 AM
#2,065
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(04-14-2015, 04:23 AM)Diathorus Wrote: ishiiruka holds a few more fps but sometimes introduces weird text disappearing issues and performance slowdowns.

can you gime more detail on the issues you descrive so i can try to debug them?
Find
Reply
04-14-2015, 05:17 AM (This post was last modified: 04-14-2015, 05:19 AM by Tino.)
#2,066
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(04-14-2015, 04:42 AM)garrlker Wrote: Tried compiling the current version on linux, but cmake complains about a directory not existing(the error occurs at line 827 on the CMakeLists.txt).
I'm still new to Cmake so I don't know how to fix it, any ideas?

ishiiruka is really broken on linux, I don't have a linux installation to compile myself. you should really stick to master until i have time to fix linux compilation.
Find
Reply
04-14-2015, 09:08 AM
#2,067
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@chriskant can you clear your shader cache directory manually? there is a posibility that your shader get corrupted in 328 and they will be not regenerated in 330 because there where no changes in the shader code, the error was on the predictive fifo.
Find
Reply
04-14-2015, 09:21 AM
#2,068
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
Updated the list of issues in the issue tracker on github, https://github.com/Tinob/Ishiiruka/issues
Please if I'm missing something just send a comment or feel free to add a new issue.
Thanks to everyone for the support.
Find
Reply
04-14-2015, 11:42 AM
#2,069
garrlker Offline
That one guy
***
Posts: 183
Threads: 7
Joined: Feb 2012
Oh ok. Will do.
Gaming Rig
Spoiler: (Show Spoiler)
I5-3570k@4.1Ghz
Gtx 660 TI 3GB Superclocked Edition
20Gb G.Skill DDr3 Ram
1.8 TBs of Storage
Windows 7 64bit
Find
Reply
04-14-2015, 03:49 PM
#2,070
chriskant Offline
Junior Member
**
Posts: 29
Threads: 1
Joined: Mar 2015
(04-14-2015, 09:08 AM)Tino Wrote: @chriskant can you clear your shader cache directory manually? there is a posibility that your shader get corrupted in 328 and they will be not regenerated in 330 because there where no changes in the shader code, the error was on the predictive fifo.

How can I do that? which Folder or Files should I "kill"?
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 205 206 207 208 209 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode