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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-10-2015, 03:57 AM (This post was last modified: 04-10-2015, 03:58 AM by masterotaku.)
#2,041
masterotaku Offline
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There's a problem with textures in Zelda Ocarina of Time and Zelda Majora's Mask only with the DX11 backend (Zelda Collector's Edition, Virtual Console, Master Quest... all versions affected). There are some "corrupt" textures that sometimes disappear when pausing and unpausing the game. Examples:

http://i.cubeupload.com/Pkvm6q.png
http://i.cubeupload.com/IzJT9P.png
http://i.cubeupload.com/x4QkR5.png
http://i.cubeupload.com/DL20Gd.png
http://i.cubeupload.com/36lP0l.png
http://i.cubeupload.com/xhr6tr.png
http://i.cubeupload.com/MGn73s.png
http://i.cubeupload.com/3XACHl.png
http://i.cubeupload.com/L8aafT.png

Some textures always appear corrupted, others only sometimes or under certain conditions, and many textures are always right. I tried many different settings and none of them worked. Master builds are unaffected.

This has been happening in Ishiiruka for a long time (I forgot about it months ago), but never to this extent (this bug is more frequent now).
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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04-10-2015, 04:13 AM
#2,042
puelo Offline
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After closing a game played through Netplay i always get "Stack overflow" and the Emulator freezes/quits.
Windows 7 x64.
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04-10-2015, 04:27 AM
#2,043
Aleron Ives Offline
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(04-10-2015, 02:53 AM)StripTheSoul Wrote: You can just have one folder with Dolphin master and one with Ishiiruka. Since the user folder (saves, screenshots, etc.) is under Documents, they both can share it without any issues.
What about shaders? Are they compatible between master and Ishiiruka, even though Ishiiruka has lots of extra hacks to speed up the cache generation (and to support D3D9)? Since shaders are known to change between individual revisions, I'd be kind of surprised if you can share that data between two very different releases of Dolphin...
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04-10-2015, 04:30 AM
#2,044
StripTheSoul Offline
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The shaders for DX9 have different names, so there's no problem. And for DX11 and OGL it doesn't matter if you use a new Dolphin build or Ishiiruka or the other way around because as soon as you use a different build the shaders will be rebuilt anyway. Just try it. Nothing will break, believe me, I'm using two builds at the same time for years now.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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04-10-2015, 04:51 AM
#2,045
Dedales
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(04-10-2015, 02:34 AM)chriskant Wrote:
(04-06-2015, 09:01 AM)Tino Wrote:
(04-06-2015, 08:38 AM)chriskant Wrote: Never Tried in the official one...

I tried the top-bottom and the Nvidia 3D Vision

please if you can test master build to confirm that is a issue present on ishiiruka only, and if that is the case please post more info, like screens and your configuration to debug the error.

I try to make Screenys from that Ishiiruka Build later today. But I have doubt to overwrite this build with the master Files... so I am afraid to try it again on the master build.

You can simply create a file named "portable.txt" in your Dolphin Master Folder so it wouldnt access/overwrite your "Documents/Dolphin Emulator" settings.

https://de.dolphin-emu.org/docs/guides/controlling-global-user-directory/
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04-10-2015, 10:11 AM
#2,046
Aleron Ives Offline
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(04-10-2015, 04:30 AM)StripTheSoul Wrote: And for DX11 and OGL it doesn't matter if you use a new Dolphin build or Ishiiruka or the other way around because as soon as you use a different build the shaders will be rebuilt anyway.
Still, wouldn't it be better for performance to run both versions in portable mode so as to prevent the shader cache from being rebuilt each time you switch? I suppose if you can play on master without any performance impact while compiling shaders that it doesn't matter, but not every game/system configuration would be able to do that.
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04-10-2015, 11:10 AM
#2,047
Tino Offline
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Ishiiruka dont affect master shader cache. I renamed cache files to avoid cache regeneration. Also ishiiruka does not regenerate the cache on every new revision. It's only regenerated when the shader generation files are modifieds.
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04-11-2015, 04:33 AM (This post was last modified: 04-11-2015, 04:51 AM by masterotaku.)
#2,048
masterotaku Offline
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(04-10-2015, 11:10 AM)Tino Wrote: Ishiiruka dont affect master shader cache. I renamed cache files to avoid cache regeneration. Also ishiiruka does not regenerate the cache on every new revision. It's only regenerated when the shader generation files are modifieds.

Good to hear, because sometimes I switch from Ishiiruka to master and viceversa. By the way, the texture issue that I was talking about in the previous page doesn't affect custom textures.

Edit: one example is Link's open mouth when he yawns. It's a texture that I didn't retexture, and it looks corrupted in Ishiruuka. However, dumping that texture and placing it in the Load folder makes it look normal.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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04-11-2015, 04:37 AM
#2,049
chriskant Offline
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here are the wished Pictures as Top-Bottom 3D without activating 3D Mode. Else you couldn't see it that clearly.

First Picture is from New Super Mario ...first Level... very beginning, there are no Enemy and no Mario there.
   

second ist from SMG 1.... Main Menu where I can choose the Save File
   

third is the Main World in SMG 1...
   

hope that this can help
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04-11-2015, 04:47 AM
#2,050
Aleron Ives Offline
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@ Tino

Thanks for the clarification. Smile
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