There's a problem with textures in Zelda Ocarina of Time and Zelda Majora's Mask only with the DX11 backend (Zelda Collector's Edition, Virtual Console, Master Quest... all versions affected). There are some "corrupt" textures that sometimes disappear when pausing and unpausing the game. Examples:
http://i.cubeupload.com/Pkvm6q.png
http://i.cubeupload.com/IzJT9P.png
http://i.cubeupload.com/x4QkR5.png
http://i.cubeupload.com/DL20Gd.png
http://i.cubeupload.com/36lP0l.png
http://i.cubeupload.com/xhr6tr.png
http://i.cubeupload.com/MGn73s.png
http://i.cubeupload.com/3XACHl.png
http://i.cubeupload.com/L8aafT.png
Some textures always appear corrupted, others only sometimes or under certain conditions, and many textures are always right. I tried many different settings and none of them worked. Master builds are unaffected.
This has been happening in Ishiiruka for a long time (I forgot about it months ago), but never to this extent (this bug is more frequent now).
http://i.cubeupload.com/Pkvm6q.png
http://i.cubeupload.com/IzJT9P.png
http://i.cubeupload.com/x4QkR5.png
http://i.cubeupload.com/DL20Gd.png
http://i.cubeupload.com/36lP0l.png
http://i.cubeupload.com/xhr6tr.png
http://i.cubeupload.com/MGn73s.png
http://i.cubeupload.com/3XACHl.png
http://i.cubeupload.com/L8aafT.png
Some textures always appear corrupted, others only sometimes or under certain conditions, and many textures are always right. I tried many different settings and none of them worked. Master builds are unaffected.
This has been happening in Ishiiruka for a long time (I forgot about it months ago), but never to this extent (this bug is more frequent now).
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64

