• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 200 201 202 203 204 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-03-2015, 09:05 AM
#2,011
aaronao Offline
Junior Member
**
Posts: 32
Threads: 9
Joined: Mar 2013
I tested this build for TLS and it is AMAZING.

However, I keep getting the fifo error after 30 minutes.

I'm on an overlocked 4670k 4.2ghz GTX 670, any help please?
Find
Reply
04-03-2015, 10:01 AM (This post was last modified: 04-03-2015, 10:01 AM by Tino.)
#2,012
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(04-03-2015, 09:05 AM)aaronao Wrote: I tested this build for TLS and it is AMAZING.

However, I keep getting the fifo error after 30 minutes.

I'm on an overlocked 4670k 4.2ghz GTX 670, any help please?

That issue is only present on ishiiruka or in master you get the same errors?
Find
Reply
04-04-2015, 04:20 AM
#2,013
schiaritijc Offline
Junior Member
**
Posts: 22
Threads: 0
Joined: Oct 2014
Hi Tino, reporting a little bug, with dx11 I have this problem in NFS Hot Pursuit 2. The problems dissapear when I move the texture cache slider in any direction. This happen with dx11 (dx9 its ok) and only in Ishiiruka.

   
Find
Reply
04-04-2015, 05:28 AM
#2,014
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
ok, here comes a new unstable version, i know i have a lot of issues to fix but my brain needs some fun. merged 3d support to dx11 and ogl, still some issues like on ogl if you start a game with 3d enabled the rigth buffer is garbled, but i really what feedback to look fo other issues.
Added support for 3d interlaced mode, for people like mi that have a passive 3d monitor and like windowed 3d Smile.
interlaced in ogl is provided using a shader so it will work also in master.
feedback is welcome and enjoy Smile. ( my kids are really happy, we really like 3d gaming )
Find
Reply
04-04-2015, 05:36 AM (This post was last modified: 04-04-2015, 05:36 AM by masterotaku.)
#2,015
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
(04-04-2015, 05:28 AM)Tino Wrote: merged 3d support to dx11 and ogl

[Image: KnWUMK2.gif]

My hero  Big Grin .


(04-04-2015, 05:28 AM)Tino Wrote: feedback is welcome and enjoy Smile. ( my kids are really happy, we really like 3d gaming )
Congratulations for having kids that know what's good!  Wink

I'll try your latest build in about an hour. First I have to prepare my dinner, eat it, feed the dog and then take him out for a short walk.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
04-04-2015, 06:37 AM (This post was last modified: 04-04-2015, 06:42 AM by masterotaku.)
#2,016
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
OK, there are some issues I found only with DX11:

In Zelda Collector's Edition (both european and american version), Dolphin crashes every time when launching Zelda OOT and Zelda MM at the "Reading the game disc" screen. The Wind Waker demo also makes Dolphin crash after the Dolby logo. Zelda 1, Zelda 2 and the videos don't crash.

In OpenGL, DX9, and master build (4.0-5960) with every backend it doesn't crash.

Changing options like custom textures and shader compilation didn't prevent the crashes.

Edit: oooh, Zelda TP and Wind Waker also crash at startup, just before 3D elements have to load. Luigi's Mansion too.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
04-04-2015, 06:43 AM
#2,017
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
can you share your exact configuration, i have those games and none of them crash for me
Find
Reply
04-04-2015, 06:52 AM (This post was last modified: 04-04-2015, 06:57 AM by masterotaku.)
#2,018
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
(04-04-2015, 06:43 AM)Tino Wrote: can you share your exact configuration, i have those games and none of them crash for me

OK. First of all, CPU override disabled, of course.

[Image: nUZx3a.png]
[Image: 0D321Z.png]
[Image: ijwBLS.png]
[Image: Gen4pJ.png]
[Image: s9f6uA.png]
[Image: oS1SUH.png]

The anisotropic filtering option appears in blank because I'm forcing "MaxAnisotropy = 16" in the gfx_dx11.ini. I opened an issue some time ago about that  Tongue . Anyway, at the normal setting of x16 nothing changes about the crashes.

Edit: oh, shit, it was the MSAA. Wait a minute and I'll edit this post with more info.
Edit 2: yep, antialiasing was causing the crashes.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
04-04-2015, 07:45 AM
#2,019
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
Updated again,@masterotaku please test if the new version solves the issues you reported.
Find
Reply
04-04-2015, 08:15 AM
#2,020
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
(04-04-2015, 07:45 AM)Tino Wrote: Updated again,@masterotaku please test if the new version solves the issues you reported.

All games that crashed before are working fine now with antialiasing  Smile .
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 200 201 202 203 204 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode