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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-30-2015, 01:06 PM (This post was last modified: 03-30-2015, 04:42 PM by kirbypuff.)
#1,991
kirbypuff Offline
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(03-30-2015, 09:58 AM)Tino Wrote: Updated the latest folder with a new version. Improve sampling to boost image quality at high IR. Apply gamma correction in dx11.

What I'd really like to see is a merge of the VideoCommon and MMU optimizations from master.
Ishiiruka is 10% slower than master in most cases, but up to 25% slower (!) with MMU.
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03-30-2015, 07:01 PM
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(03-23-2015, 12:02 PM)Darth_Squall Wrote: There's two videos with my problem. First video about three minutes and second two. In first one I solved it after I changed location, but second one is dead end - only restart the emulator. And it may start in more other situations: when I exit the menu, when I start to fight, when I just walking around...
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(03-25-2015, 01:31 AM)Tino Wrote: updated latest forlder with a  new version. @Darth_Squall can you test if the problem in xenoblade is solved?

Well, it's not solved completely, but I think it appears less then before now. And there's no framerate drops below 25 FPS.
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03-30-2015, 10:04 PM (This post was last modified: 03-31-2015, 12:55 AM by Tino.)
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(03-30-2015, 01:06 PM)kirbypuff Wrote:
(03-30-2015, 09:58 AM)Tino Wrote: Updated the latest folder with a new version. Improve sampling to boost image quality at high IR. Apply gamma correction in dx11.

What I'd really like to see is a merge of the VideoCommon and MMU optimizations from master.
Ishiiruka is 10% slower than master in most cases, but up to 25% slower (!) with MMU.

can you post a link to those changes?
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03-31-2015, 12:22 AM
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(03-29-2015, 02:30 AM)icejiub Wrote: Skazzy3



You do realize that changing your build, changing your hardware, or just loading up on different computers when you don't have a portable.txt in your folder means that you have to regen shaders whenever you play on a new computer.

The Stutters and glitches are shader generation.

All the computers have the same hardware but its fine the shader generation happens quickly.
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03-31-2015, 12:14 PM
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updated the latest folder with a new version. merge latest master changes.
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03-31-2015, 09:00 PM (This post was last modified: 03-31-2015, 09:16 PM by kirbypuff.)
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D3D: Enabled depth clipping (PR #1346) <-- a very old "double-edged" PR you still haven't merged.
It fixes some issues, but introduces other problems.
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03-31-2015, 10:28 PM
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(03-31-2015, 09:00 PM)kirbypuff Wrote: D3D: Enabled depth clipping (PR #1346)  <-- a very old "double-edged" PR you still haven't merged.
It fixes some issues, but introduces other problems.

That pr is already merged
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04-01-2015, 01:14 AM
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I looked up the gecko os problem and i found this: https://code.google.com/p/dolphin-emu/issues/detail?id=6551

Could it be helpful?
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04-01-2015, 02:46 AM
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(04-01-2015, 01:14 AM)Skazzy3 Wrote: I looked up the gecko os problem and i found this: https://code.google.com/p/dolphin-emu/issues/detail?id=6551

Could it be helpful?

thanks,  the only thing that i found that can be affecting  the issue is the support for wiispeak, will test if removing it fixes geko os
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04-01-2015, 03:54 AM (This post was last modified: 12-15-2015, 07:16 AM by kirbypuff.)
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(03-31-2015, 10:28 PM)Tino Wrote: That pr is already merged

That's great news, because Ishiiruka doesn't have any of the issues introduced by PR #1346
(this makes Ishiiruka slightly more accurate than master).

One of those issues is the infamous dkcr Z-order (depth) issue when Fast Depth Calc is enabled.
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