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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-18-2013, 10:15 PM (This post was last modified: 10-18-2013, 10:19 PM by ExtremeDude2.)
#11
ExtremeDude2 Offline
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If you don't agree why does he have his own branch? Shouldn't he use a clone instead? (Note that I am asking this out of curiosity)
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10-19-2013, 12:11 AM
#12
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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He should do that probably, but there's no reason to make his life any harder by requiring him to provide his own Windows builds.
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10-19-2013, 01:03 AM
#13
Shonumi Offline
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(10-18-2013, 05:11 PM)neobrain Wrote: Discuss in PM if you see a need for that.

Nah, it's not a big deal. I'm cool with it.
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10-22-2013, 07:34 AM (This post was last modified: 10-22-2013, 07:39 AM by Tino.)
#14
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Updated the post with the latest version. Testing is apreciated
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10-22-2013, 08:23 AM (This post was last modified: 10-22-2013, 10:17 AM by xemnas.)
#15
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Thanks for the update. I tried DX9-Final-4.0-122-x86 and had the same issues. I also tried master-4.0-263-x86 and found that Fire Emblem: Radiant Dawn didn't respond to input either. I'm using GCPad.

With DX9-Final-4.0-127-122-Win32, the Nintendo screen in Fire Emblem: Radiant Dawn is flickering. But it does respond to input. I pressed A two times and it displayed the intro movie then I pressed A again and it displayed the title screen.

Edit: I have reported an issue regarding Fire Emblem: Radiant Dawn doesn't respond to input: https://code.google.com/p/dolphin-emu/issues/detail?id=6745 Once it's fixed, you probably doesn't need to have the rebased version.
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10-22-2013, 08:34 AM (This post was last modified: 10-22-2013, 08:43 AM by Tino.)
#16
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the screen flickering that you mention on DX9-Final-4.0-127-122-Win32 is present on the original 4.0-127?
edit: the input problem is global but the screen fliquering i whant to know if is a new issue or it was already there
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10-22-2013, 08:43 AM
#17
xemnas Offline
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No, it isn't present on master 4.0-127. Nintendo screen flickering only occurs on DX9-Final-4.0-127-122-Win32 if D3D9 is selected. D3D11 and OpenGL work fine.
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10-26-2013, 03:59 PM (This post was last modified: 10-26-2013, 07:06 PM by joedogg.)
#18
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Hi, I'm having trouble figuring out how to enable side-by-side on this branch for 3D vision. Is there some kind of command line I have to input?

*EDIT* Never mind, I got it working.

Tested on NSMB the world map is in 3D but gameplay is in 2D. Even the master has the same effect. Zelda TP and Zelda OoT works great!
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10-27-2013, 03:27 AM
#19
Tino Offline
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post updated with the lates version, testing is apreciated
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10-27-2013, 03:58 AM
#20
xemnas Offline
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Thanks for the update. Did you make some changes to SSAA implementation? I'm using 9x SSAA and SSBM runs at about 62% on the menu screen. If I use 4x SSAA, the game runs at 100%.
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