Yep audio problem is fixed
thanks.
thanks.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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03-28-2015, 11:31 PM
(03-28-2015, 04:51 AM)Archdevil456 Wrote: A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent. If you have time please send me a fifolog to help me debug the problem 03-29-2015, 12:31 AM
(03-28-2015, 11:31 PM)Tino Wrote:(03-28-2015, 04:51 AM)Archdevil456 Wrote: A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent. How may I send you a 70 MB fifo logfile, I'm apparently not allowed to attach such a huge file (it's already zipped, I recorded one frame)? Currently attached a screenshot of the scene recorded, some of the caddies' body parts are missing in DirectX 11 and OpenGL only. (03-29-2015, 12:31 AM)Archdevil456 Wrote:the only practical way is uploading it to mega op dropbox, but it you don't have time don't worry.(03-28-2015, 11:31 PM)Tino Wrote:How may I send you a 70 MB fifo logfile, I'm apparently not allowed to attach such a huge file (it's already zipped, I recorded one frame)?(03-28-2015, 04:51 AM)Archdevil456 Wrote: A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent. 03-29-2015, 01:30 AM
(03-29-2015, 12:43 AM)Tino Wrote:(03-29-2015, 12:31 AM)Archdevil456 Wrote:the only practical way is uploading it to mega op dropbox, but it you don't have time don't worry.(03-28-2015, 11:31 PM)Tino Wrote:How may I send you a 70 MB fifo logfile, I'm apparently not allowed to attach such a huge file (it's already zipped, I recorded one frame)?(03-28-2015, 04:51 AM)Archdevil456 Wrote: A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent. No problem, hope this log helps (one frame recorded, DX11, Ishiiruka 319): https://mega.co.nz/#!RM4z0IzB!Z18QEQ2FHKSKbM2Wp-qNzAFcggA5-XS3uFdpmVaTrFw 03-29-2015, 02:30 AM
Skazzy3
You do realize that changing your build, changing your hardware, or just loading up on different computers when you don't have a portable.txt in your folder means that you have to regen shaders whenever you play on a new computer. The Stutters and glitches are shader generation. 03-29-2015, 03:49 AM
Updated the latest folder with a new version. Implemented inverted depth in dx9 and dx11 backends to improve depth emulation acuracy, z-figthing in most games should dissapear. please test for regresions.
Also a little fix for a dds error introduced in the new version of the hires texture pack for xenoblade. 03-30-2015, 09:58 AM
Updated the latest folder with a new version. Improve sampling to boost image quality at high IR. Apply gamma correction in dx11.
03-30-2015, 01:03 PM
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