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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-28-2015, 08:46 AM
#1,981
Skazzy3 Offline
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Yep audio problem is fixed Big Grin thanks.
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03-28-2015, 11:31 PM
#1,982
Tino Offline
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(03-28-2015, 04:51 AM)Archdevil456 Wrote: A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent.

p.s.: shadows work fine, the recently reported glitches are gone.

If you have time please send me a fifolog to help me debug the problem
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03-29-2015, 12:31 AM
#1,983
Archdevil456 Offline
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(03-28-2015, 11:31 PM)Tino Wrote:
(03-28-2015, 04:51 AM)Archdevil456 Wrote: A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent.

p.s.: shadows work fine, the recently reported glitches are gone.

If you have time please send me a fifolog to help me debug the problem

How may I send you a 70 MB fifo logfile, I'm apparently not allowed to attach such a huge file (it's already zipped, I recorded one frame)?

Currently attached a screenshot of the scene recorded, some of the caddies' body parts are missing in DirectX 11 and OpenGL only.


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03-29-2015, 12:43 AM (This post was last modified: 03-29-2015, 12:44 AM by Tino.)
#1,984
Tino Offline
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(03-29-2015, 12:31 AM)Archdevil456 Wrote:
(03-28-2015, 11:31 PM)Tino Wrote:
(03-28-2015, 04:51 AM)Archdevil456 Wrote: A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent.

p.s.: shadows work fine, the recently reported glitches are gone.

If you have time please send me a fifolog to help me debug the problem
How may I send you a 70 MB fifo logfile, I'm apparently not allowed to attach such a huge file (it's already zipped, I recorded one frame)?

Currently attached a screenshot of the scene recorded, some of the caddies' body parts are missing in DirectX 11 and OpenGL only.
the only practical way is uploading it to mega op dropbox, but it you don't have time don't worry.
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03-29-2015, 01:30 AM
#1,985
Archdevil456 Offline
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(03-29-2015, 12:43 AM)Tino Wrote:
(03-29-2015, 12:31 AM)Archdevil456 Wrote:
(03-28-2015, 11:31 PM)Tino Wrote:
(03-28-2015, 04:51 AM)Archdevil456 Wrote: A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent.

p.s.: shadows work fine, the recently reported glitches are gone.

If you have time please send me a fifolog to help me debug the problem
How may I send you a 70 MB fifo logfile, I'm apparently not allowed to attach such a huge file (it's already zipped, I recorded one frame)?

Currently attached a screenshot of the scene recorded, some of the caddies' body parts are missing in DirectX 11 and OpenGL only.
the only practical way is uploading it to mega op dropbox, but it you don't have time don't worry.

No problem, hope this log helps (one frame recorded, DX11, Ishiiruka 319):

https://mega.co.nz/#!RM4z0IzB!Z18QEQ2FHKSKbM2Wp-qNzAFcggA5-XS3uFdpmVaTrFw
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03-29-2015, 01:37 AM
#1,986
Tino Offline
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Thanks Smile
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03-29-2015, 02:30 AM
#1,987
icejiub Offline
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Skazzy3



You do realize that changing your build, changing your hardware, or just loading up on different computers when you don't have a portable.txt in your folder means that you have to regen shaders whenever you play on a new computer.

The Stutters and glitches are shader generation.
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03-29-2015, 03:49 AM
#1,988
Tino Offline
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Updated the latest folder with a new version. Implemented inverted depth in dx9 and dx11 backends to improve depth emulation acuracy, z-figthing in most games should dissapear. please test for regresions.
Also a little fix for a dds error introduced in the new version of the hires texture pack for xenoblade.
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03-30-2015, 09:58 AM
#1,989
Tino Offline
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Updated the latest folder with a new version. Improve sampling to boost image quality at high IR. Apply gamma correction in dx11.
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03-30-2015, 01:03 PM
#1,990
kirbypuff Offline
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(03-29-2015, 03:49 AM)Tino Wrote: Implemented inverted depth for improved depth accuracy, zfigthing issues should be fixed. Please test for regressions.

Works fine and it fixes those flashing texture issues at greater view distances.
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