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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-27-2015, 08:51 AM
#1,971
Tino Offline
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any reazon you are using
Predictive FIFO + Wait for Shader Compilation in that game?
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03-27-2015, 09:59 AM
#1,972
Tino Offline
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updated the latest folder with a new version please test if the sound issues are fixed.
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03-27-2015, 11:24 AM (This post was last modified: 03-27-2015, 06:23 PM by kirbypuff.)
#1,973
kirbypuff Offline
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(03-27-2015, 09:59 AM)Tino Wrote: updated the latest folder with a new version please test if the sound issues are fixed.

This runs only once (on startup) and just fills the sound buffer with zeroes. Is that correct?
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03-27-2015, 11:51 AM
#1,974
Tino Offline
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no change in the runtime code, just in the initialization so no difference in the performace is spected.
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03-27-2015, 12:44 PM (This post was last modified: 03-28-2015, 09:15 AM by kirbypuff.)
#1,975
kirbypuff Offline
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v319 fixed the buzzing (noise) issue.
The texture cache tweaks from the previous version improved the performance by up to 5%.
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03-27-2015, 02:24 PM
#1,976
Skazzy3 Offline
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(03-27-2015, 08:51 AM)Tino Wrote: any reazon you are using
Predictive FIFO + Wait for Shader Compilation in that game?

I play the game semi-competively with friends and we all prefer a few freezes here and there when using moves for the first time as apposed to a glitchy mess which looks very buggy and unpleasant. Yeah I'll try using asynchronous shaders later. I will try the new build later as I have to sleep for school right away. Oh and btw I noticed in an earlier build that Dualshock 4 controllers crash the emulator when opening the controller key editor twice and changing one of the keys.
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03-27-2015, 04:12 PM
#1,977
StripTheSoul Offline
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What glitchy mess? O_o
Glitches are only in a few games and if they happen, they normally only do on the first run of the game.
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03-27-2015, 06:55 PM
#1,978
masterotaku Offline
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(03-27-2015, 02:24 PM)Skazzy3 Wrote: I play the game semi-competively with friends and we all prefer a few freezes here and there when using moves for the first time as apposed to a glitchy mess which looks very buggy and unpleasant.

How can you prefer the freezes? That can mess with everyone's timing. The only time I saw some visual glitches (and this was many months ago) was in Mario Kart Wii, when the game suddenly loads all racers.
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03-27-2015, 10:54 PM
#1,979
Skazzy3 Offline
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(03-27-2015, 04:12 PM)StripTheSoul Wrote: What glitchy mess? O_o
Glitches are only in a few games and if they happen, they normally only do on the first run of the game.

(03-27-2015, 06:55 PM)masterotaku Wrote:
(03-27-2015, 02:24 PM)Skazzy3 Wrote: I play the game semi-competively with friends and we all prefer a few freezes here and there when using moves for the first time as apposed to a glitchy mess which looks very buggy and unpleasant.

How can you prefer the freezes? That can mess with everyone's timing. The only time I saw some visual glitches (and this was many months ago) was in Mario Kart Wii, when the game suddenly loads all racers.

I play off a USB flash drive on school computers. Its very noticeable there and I do it since the freezes only happen once. But whatever that's only my opinion.
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03-28-2015, 04:51 AM (This post was last modified: 03-28-2015, 05:07 AM by Archdevil456.)
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A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent.

p.s.: shadows work fine, the recently reported glitches are gone.


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