any reazon you are using
Predictive FIFO + Wait for Shader Compilation in that game?
Predictive FIFO + Wait for Shader Compilation in that game?
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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03-27-2015, 08:51 AM
any reazon you are using
Predictive FIFO + Wait for Shader Compilation in that game? 03-27-2015, 09:59 AM
updated the latest folder with a new version please test if the sound issues are fixed.
03-27-2015, 11:51 AM
no change in the runtime code, just in the initialization so no difference in the performace is spected.
v319 fixed the buzzing (noise) issue.
The texture cache tweaks from the previous version improved the performance by up to 5%. 03-27-2015, 02:24 PM
(03-27-2015, 08:51 AM)Tino Wrote: any reazon you are using I play the game semi-competively with friends and we all prefer a few freezes here and there when using moves for the first time as apposed to a glitchy mess which looks very buggy and unpleasant. Yeah I'll try using asynchronous shaders later. I will try the new build later as I have to sleep for school right away. Oh and btw I noticed in an earlier build that Dualshock 4 controllers crash the emulator when opening the controller key editor twice and changing one of the keys. 03-27-2015, 04:12 PM
What glitchy mess? O_o
Glitches are only in a few games and if they happen, they normally only do on the first run of the game.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
03-27-2015, 06:55 PM
(03-27-2015, 02:24 PM)Skazzy3 Wrote: I play the game semi-competively with friends and we all prefer a few freezes here and there when using moves for the first time as apposed to a glitchy mess which looks very buggy and unpleasant. How can you prefer the freezes? That can mess with everyone's timing. The only time I saw some visual glitches (and this was many months ago) was in Mario Kart Wii, when the game suddenly loads all racers.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 03-27-2015, 10:54 PM
(03-27-2015, 04:12 PM)StripTheSoul Wrote: What glitchy mess? O_o (03-27-2015, 06:55 PM)masterotaku Wrote:(03-27-2015, 02:24 PM)Skazzy3 Wrote: I play the game semi-competively with friends and we all prefer a few freezes here and there when using moves for the first time as apposed to a glitchy mess which looks very buggy and unpleasant. I play off a USB flash drive on school computers. Its very noticeable there and I do it since the freezes only happen once. But whatever that's only my opinion. 03-28-2015, 04:51 AM
(This post was last modified: 03-28-2015, 05:07 AM by Archdevil456.)
A graphical glitch in Tiger Woods PGA Tour 2012, Wii present in Ishiiruka's DirectX 11 and OpenGL backend (DirectX 9 in Ishiiruka and all backends in master branch work fine): the pictures attached show DirectX 11 images in Ishiiruka and master, the cap should obviously not be transparent.
p.s.: shadows work fine, the recently reported glitches are gone. |
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