updated the lates folder with a new version. just some cleaning and small fixes.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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03-27-2015, 12:05 AM
Hello all,
Here is my config : Intel Q9650@3,2 Mhz, 4Go RAM, Nvidia 560 Ti (motherboard = P5Qpro) In reference to the start instructions :
What is a High CPU for you ? In the audio options witch backend should i select : Directsound, Xaudio 2 or OpenAL ? Thanks for the advice, 03-27-2015, 12:16 AM
for your configuration my selection would be Full async Shader alone for maximun performance. xaudio seems to be the best choise to minimize latency.
03-27-2015, 12:50 AM
(This post was last modified: 03-27-2015, 12:51 AM by Celticstorm.)
Ok thanks for the advice.
One other question : i haven't totaly understand the meaning of the "time streching" option in audio. Does it impact performance ? 03-27-2015, 01:00 AM
(03-27-2015, 12:50 AM)Celticstorm Wrote: Ok thanks for the advice. time stretshing changes sound speed to mimic the emulator speed, that avoids cracling and noise artifacts caused by the variation on the emulation speed, it consumes more cpu but normaly the performace impact is minimun. 03-27-2015, 07:07 AM
Found easily reproduce-able bug in latest build. Going in game (I'm using Melee) closing it and then changing the video renderer from Direct X 11 to Direct X 9 or OpenGL makes audio play only on the right side until the emulator restarts. Using all default sound settings.
Not sure if it happens on the master build but some people in the last page of this thread say no so I will take their word for it. 03-27-2015, 08:37 AM
(03-27-2015, 07:19 AM)Tino Wrote: I'm unable to reproduce the issue any other detail that can help?Here are my settings (Anything that has a checkbox next to it but isn't mentioned is not checked) General: Dual Core Idle Skipping JIT Recompiler Audio: DSP HLE XAudio2 Latency 2 Video Backend: Direct3D11 Adapter: ATI Radeon HD 3400 Series (overclocked it runs fine.) Resolution: Auto Aspect Ratio: Auto Hide Mouse Cursor Render to Main Window Internal Resolution: 1x Native Anisotropic Filtering: 1x Scaled EFB Copy Skip EFB Access from CPU Ignore Format Changes Store EFB copies to Texture Only Texture Cache Fast External Frame Buffer Disabled Bounding Box CPU Fast Depth Calculation Predictive FIFO Wait for Shader Compilation Borderless Fullscreen Steps to produce error: 1. Launch Melee with Direct3D11 2. Close game. 3. Change Backend to Direct3D9 4. Launch game. 5. Sound plays only on right side. Most noticeable with headphones. I hope this can be fixed soon
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