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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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03-21-2015, 09:09 AM
03-21-2015, 09:47 AM
Would it be possible to make two versions? A 32bit like you are making and a 64 bit which is like the current master but with async shaders, fast efb, vertex streaming hack etc. (I don't want all the 32 bit workarounds)
Thanks for the integer math though. (03-21-2015, 09:47 AM)Craftyawesome Wrote: Would it be possible to make two versions? A 32-bit one like you are making and a 64-bit one like the current master but with async shaders, fast FFB, VSH etc. There's no 32-bit version. All recent builds of Ishiiruka are 64-bit. Switching to integer pixel processing is a huge win for Ishiiruka. Now in some cases it's even more accurate than the latest dev, build (no kidding).
I always compare it to the latest dev. build (currently @ v4.0-5915).
03-21-2015, 11:35 AM
Latest Dev opengl: 30
Latest unstable opengl: 32 Latest Dev D3d: 50-52 Latest unstable direct3d11: 48-50 Game:f-zero. Why is normal dolphin faster?
Because there are still some optimizations from master that are not merged.
(03-21-2015, 11:35 AM)Craftyawesome Wrote: 4.0-5901 OpenGL: 32 FPS So Ishiiruka (with 'Fast EFB Access' turned off) is still 5%~10% slower than master. Those results perfectly match the ones from the previous benchmark. @Craftyawesome: Enable 'Fast EFB Access' in Ishiiruka's Graphics Settings for a nice speed boost.
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