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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-21-2015, 09:09 AM
#1,911
ExtremeDude2 Offline
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03-21-2015, 09:47 AM
#1,912
Craftyawesome Offline
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Would it be possible to make two versions? A 32bit like you are making and a 64 bit which is like the current master but with async shaders, fast efb, vertex streaming hack etc. (I don't want all the 32 bit workarounds)

Thanks for the integer math though.
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03-21-2015, 10:06 AM (This post was last modified: 03-21-2015, 12:47 PM by kirbypuff.)
#1,913
kirbypuff Offline
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(03-21-2015, 09:47 AM)Craftyawesome Wrote: Would it be possible to make two versions? A 32-bit one like you are making and a 64-bit one like the current master but with async shaders, fast FFB, VSH etc.

Thanks for the integer math.

There's no 32-bit version. All recent builds of Ishiiruka are 64-bit.

Switching to integer pixel processing is a huge win for Ishiiruka. Now in some cases it's even more accurate than the latest dev, build (no kidding).
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03-21-2015, 11:16 AM
#1,914
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Even the latest Dev?
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03-21-2015, 11:18 AM (This post was last modified: 03-21-2015, 12:46 PM by kirbypuff.)
#1,915
kirbypuff Offline
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I always compare it to the latest dev. build (currently @ v4.0-5915).
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03-21-2015, 11:35 AM
#1,916
Craftyawesome Offline
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Latest Dev opengl: 30
Latest unstable opengl: 32
Latest Dev D3d: 50-52
Latest unstable direct3d11: 48-50
Game:f-zero.

Why is normal dolphin faster?
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03-21-2015, 11:42 AM (This post was last modified: 03-21-2015, 11:44 AM by Tino.)
#1,917
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Because there are still some optimizations from master that are not merged.
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03-21-2015, 11:48 AM (This post was last modified: 03-21-2015, 02:06 PM by kirbypuff.)
#1,918
kirbypuff Offline
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(03-21-2015, 11:35 AM)Craftyawesome Wrote: 4.0-5901 OpenGL: 32 FPS
Ishiiruka v310 OpenGL: 30 FPS

master 4.0-5901 D3D11: 50~52 FPS
Ishiiruka v310 D3D11: 48~50 FPS

So Ishiiruka (with 'Fast EFB Access' turned off) is still 5%~10% slower than master. Those results perfectly match the ones from the previous benchmark.

@Craftyawesome:
Enable 'Fast EFB Access' in Ishiiruka's Graphics Settings for a nice speed boost.
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03-21-2015, 12:41 PM (This post was last modified: 03-21-2015, 02:06 PM by kirbypuff.)
#1,919
kirbypuff Offline
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(03-21-2015, 11:16 AM)Craftyawesome Wrote: Even more accurate than the latest Dev?
Then why is normal dolphn faster?

'more accurate' means more exact / precise / closer to the behavior of the real hardware, not faster.
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03-21-2015, 01:08 PM (This post was last modified: 03-21-2015, 01:15 PM by kirbypuff.)
#1,920
kirbypuff Offline
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This thread is the second most viewed (active) thread in the forums, after 'random'.

171,081 views and 1,927 replies (as of this post)

That's more views than the 'Feature Request' thread.

Congratulations !!
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