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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-21-2015, 07:59 AM (This post was last modified: 03-21-2015, 08:14 AM by kirbypuff.)
#1,901
kirbypuff Offline
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There's a nasty bug in the latest version of Ishiiruka - excessive VRAM usage / memory leak (dkcr):

VRAM usage at 1xIR
--------------------------
master w/sse2vlf = extremely low
Ishiiruka = 1 GB (!) VRAM


VRAM usage at 6xIR
--------------------------
master w/sse2vlf = ~200 MB VRAM
Ishiiruka = >1 GB VRAM + 4 GB RAM + 8 GB pagefile = crash
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03-21-2015, 08:14 AM
#1,902
Tino Offline
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(03-21-2015, 07:37 AM)Darth_Squall Wrote: There was something strange in the last build (310):
[Image: 44787a333342t.jpg]
[Image: fc48c2d4bce0t.jpg]
I think it's something with textures or DX11, because in last official version of Dolphin (4.0-5901) all working fine, and in Ishiiruka (310) too, but only if I change settings to DX9. This problem only on DX11.
I'm using this pack of textures, latest build 6.1b.
Oh, yeah. After I changed my build to 310, I used 296, and there's no these problems after all...

In ogl you get the same?
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03-21-2015, 08:20 AM
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(03-21-2015, 08:14 AM)Tino Wrote: In ogl you get the same?

No, I checked this right now. Only DX11, just as I said. Any ideas?
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03-21-2015, 08:21 AM
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Tino Offline
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(03-21-2015, 07:59 AM)kirbypuff Wrote: There's a nasty bug in the latest version of Ishiiruka - excessive VRAM usage / memory leak (dkcr):

VRAM usage at 1xIR
--------------------------
master w/sse2vlf = extremely low
Ishiiruka = 1 GB (!) VRAM


VRAM usage at 6xIR
--------------------------
master w/sse2vlf = ~200 MB VRAM
Ishiiruka = >1 GB VRAM + 4 GB RAM + 8 GB pagefile = crash
the icreased texture vram usage is spected as  i implemented a larger teture cache, but the ram /pagefile usage is not please can you give more detail in how to duplicate the issue?
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03-21-2015, 08:26 AM (This post was last modified: 03-21-2015, 08:40 AM by kirbypuff.)
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kirbypuff Offline
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(03-21-2015, 07:30 AM)DarthVitrial Wrote: While we're requesting specific PRs, any chance of merging PR #1829 and #1701?

No, those are not ready for merging (still need more testing / review).
There's a small performance boost, but they also introduce stuttering.
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03-21-2015, 08:30 AM (This post was last modified: 03-21-2015, 12:07 PM by kirbypuff.)
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kirbypuff Offline
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(03-21-2015, 08:21 AM)Tino Wrote: the icreased texture vram usage is spected as  i implemented a larger teture cache, but the ram /pagefile usage is not please can you give more detail in how to duplicate the issue?

Set the GFX backend to D3D @ 6xIR or 8xIR and complete l1-1 (dkcr).
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03-21-2015, 08:31 AM
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Tino Offline
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(03-21-2015, 08:20 AM)Darth_Squall Wrote:
(03-21-2015, 08:14 AM)Tino Wrote: In ogl you get the same?

No, I checked this right now. Only DX11, just as I said. Any ideas?

when i get home i will check, but could be someting in the integer hlsl code that your nvidia is not liking.
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03-21-2015, 08:40 AM
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(03-21-2015, 08:31 AM)Tino Wrote: when i get home i will check, but could be someting in the integer hlsl code that your nvidia is not liking.

And now I tried stable (304) build and... there's no problems. All textures working fine. I think, problem in last unstable build, not on my side...
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03-21-2015, 08:59 AM (This post was last modified: 03-21-2015, 09:19 AM by kirbypuff.)
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(03-19-2015, 02:05 PM)schiaritijc Wrote: 60fps all the time, with previous revisions I get 50 fps.
Thx Tino.

It's even better than that: you will still get full speed, even if you underclock that CPU to 3.2 GHz
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03-21-2015, 09:02 AM
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(03-21-2015, 08:30 AM)kirbypuff Wrote:
(03-21-2015, 08:21 AM)Tino Wrote: the icreased texture vram usage is spected as  i implemented a larger teture cache, but the ram /pagefile usage is not please can you give more detail in how to duplicate the issue?

Set the GFX backend to D3D @ 6xIR or 8xIR and complete l1-1 (dkcr).

dkcr?
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