(03-16-2015, 01:06 AM)Tino Wrote: The inaccuracy issue is one of the sacrifices i have made to keep compatibility so is a known issue that i will fix for dx11 and ogl in the future.
Will this also improve Ishiiruka's performance / efficiency (with the D3D11 backend) at high internal resolutions on modern GPUs?
P.S. The SSE2 vertex loader fallback PR has been updated again (version 3, even faster: up to 40% perf. boost).


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