(03-18-2015, 02:21 AM)StripTheSoul Wrote: Whoops, sorry for inaccurate info there. I thought at some point it changed to always-rebuild.
yes in master it was changed to always rebuild, because the old model was driven by a manual id that the developers has to change when a rebuild was required. That caused so many complains when a developer forget the change, so everyone decided that rebuild on every version was better, I changed it to simple hash the version of every file that is involved in the shader generation path, so is still automatic but less agresive than master aproach.

