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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-16-2015, 11:55 AM (This post was last modified: 03-21-2015, 12:22 PM by kirbypuff.)
#1,871
kirbypuff Offline
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(03-16-2015, 11:35 AM)Tino Wrote: Updated the latest folder with a new version. Merged latest changes from master, including the SSE2 vertex loader fallback (ver. 2). Fixed some issues with hi-res textures causing performance loss and hangs.

Lovely <3
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03-16-2015, 03:57 PM (This post was last modified: 03-17-2015, 09:36 PM by kirbypuff.)
#1,872
kirbypuff Offline
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The black texture bug is back Sad
Looks like you haven't merged the SSE2 vertex loader PR properly or you're using an older version of the patch.

The latest PR test build works without issues (very fast and free of this nasty texture issue).

[UPDATE]

It definitely looks like a buggy version of the patch:
- black textures everywhere
- bloom effect missing
- broken objects
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03-17-2015, 12:48 PM
#1,873
Tino Offline
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updated the latest folder with a new version. fixed the issues caused by the merge of the sse2 vertex loader fallback.
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03-17-2015, 09:34 PM (This post was last modified: 03-21-2015, 12:20 PM by kirbypuff.)
#1,874
kirbypuff Offline
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(03-17-2015, 12:48 PM)Tino Wrote: updated the latest folder with a new version. fixed the issues caused by the merge of the sse2 vertex loader fallback.

All issues are fixed in the latest build, the speed boost from the vertex loader fallback (version 2) is very nice:

Ishiiruka v296: 60 / 53 / 51 / 39 / 48 / 32
Ishiiruka v304: 72 / 54 / 55 / 42 / 52 / 33

but Ishiruka still can't match the performance of the latest master build:

master sse2vlf: 72 / 64 / 59 / 43 / 57 / 36

* master is faster (and more accurate at the same time)
* Ishiiruka (still) has performance issues at high internal resolutions, even with the D3D11 backend
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03-17-2015, 09:51 PM
#1,875
xystus Offline
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A quick question. When updating to a new version of Ishiiruka, is it recommended to delete all shadercache - or not?
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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03-17-2015, 09:55 PM
#1,876
StripTheSoul Offline
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Nah, the shader cache gets re-built automatically with a new version.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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03-18-2015, 02:00 AM
#1,877
xystus Offline
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(03-17-2015, 09:55 PM)StripTheSoul Wrote: Nah, the shader cache gets re-built automatically with a new version.

So it doesn't make use of the, already built, shader cache?
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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03-18-2015, 02:05 AM (This post was last modified: 03-18-2015, 02:06 AM by StripTheSoul.)
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StripTheSoul Offline
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Nope. Unfortunately not. In former times, not every new version rebuilt it but that caused issues sometimes.

But if you use Ishiiruka, the shader cache should be the least of your worries? It's all smooth sailing for me with Async Shader Cache Generation.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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03-18-2015, 02:13 AM (This post was last modified: 03-18-2015, 02:18 AM by Tino.)
#1,879
Tino Offline
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the shader cache is not rebuild in every version, On Ishiiruka only in versions that has modifications in the shadergen code you get a rebuild of the cache. but as StipTheSoul says is a minimal problem thanks to the async shader generation.
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03-18-2015, 02:21 AM
#1,880
StripTheSoul Offline
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Whoops, sorry for inaccurate info there. I thought at some point it changed to always-rebuild.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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