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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-13-2015, 09:08 PM
#1,851
masterotaku Offline
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(03-13-2015, 07:49 PM)Gundark Wrote: Ok, I don't know if it's appropriate because it also happens on master
It isn't  Tongue . If the error happens in master, report it here: https://code.google.com/p/dolphin-emu/issues/list   . Search there and in the forums in case it's a known issue.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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03-13-2015, 11:18 PM
#1,852
Tino Offline
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(03-13-2015, 07:49 PM)Gundark Wrote: Ok, I don't know if it's appropriate because it also happens on master, but only dx11 is broken. As I said, SJ9E41 is fine on Ogl and with tiny glitch in dx9. Maybe Tino could find out what's wrong. Here are shots. First is dx9, other two are dx11.
please if you have time posta fifolog to allow me to debug the error.
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03-14-2015, 07:00 AM
#1,853
Epps Offline
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Hi,

after some hours Gameplay of Xenoblade with the HD-Pack my framerate will reduce over time from unlocked ~50 fps to 20 and below on the same spot.
(CPU GPU RAM or VRAM are not fully occupied)
This occurs only after a hour (maybe a litte more) gameplay but it is reproducible with 294/295

If i end the emulation Ishiiruka will crash.

[Image: ASufXPM.png]
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03-14-2015, 08:01 AM
#1,854
Tino Offline
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you are running under visual studio debuguer? if that is the case if you break you have a valid callstack for that error? please i fyou have any more info it will really help me.
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03-14-2015, 09:17 AM
#1,855
Epps Offline
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At the moment i have no more information.

Next time when i play Xenoblade i will run it in a Debuggsession but i have problems to build Ishiiruka on my PC.
VS cant find DX9.lib, d3dx9.h and AudioCommon.lib
can you pls sent it to me or insert in the project?

I dont want to install the DirectX/Win SDK
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03-14-2015, 10:19 AM
#1,856
Tino Offline
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(03-14-2015, 09:17 AM)Epps Wrote: At the moment i have no more information.

Next time when i play Xenoblade i will run it in a Debuggsession but i have problems to build Ishiiruka on my PC.
VS cant find DX9.lib, d3dx9.h and AudioCommon.lib
can you pls sent it to me or insert in the project?

I dont want to install the DirectX/Win SDK

no need for that, that was only on the case that you where running it under visual studio. will try to reproduce it on my machinne.
can you give more detail on your config?
 thank for your help.
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03-14-2015, 10:43 AM
#1,857
Tino Offline
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(03-13-2015, 07:49 PM)Gundark Wrote: Ok, I don't know if it's appropriate because it also happens on master, but only dx11 is broken. As I said, SJ9E41 is fine on Ogl and with tiny glitch in dx9. Maybe Tino could find out what's wrong. Here are shots. First is dx9, other two are dx11.

please can you try disabling anisotropic filtering, because i remenber to read in an old issue that aniso breaks the graphics in jd games
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03-14-2015, 11:44 AM
#1,858
Epps Offline
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i found something interesting

Ishiiruka will crash if i load more then one time a statesave with Custom Texture.
If i uncheck "load custon Texture" there is no problem.

1. start Ishiiruka with "Load Custom Texture" checked (and have the HD-Pack)
2. Start Xenoblade
3. press two times F1
4. press ESC -> enter
5. crash

I think this is other problem and not the one i described in my first post
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03-14-2015, 01:32 PM
#1,859
Tino Offline
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(03-14-2015, 11:44 AM)Epps Wrote: i found something interesting

Ishiiruka will crash if i load more then one time a statesave with Custom Texture.
If i uncheck "load custon Texture" there is no problem.

1. start Ishiiruka with "Load Custom Texture" checked (and have the HD-Pack)
2. Start Xenoblade
3. press two times F1
4. press ESC -> enter
5. crash

I think this is other problem and not the one i described in my first post
I cannot reproduce this issue, when i press esc the game exits and no crash.
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03-14-2015, 10:05 PM
#1,860
Gundark Offline
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(03-14-2015, 10:43 AM)Tino Wrote:
(03-13-2015, 07:49 PM)Gundark Wrote: Ok, I don't know if it's appropriate because it also happens on master, but only dx11 is broken. As I said, SJ9E41 is fine on Ogl and with tiny glitch in dx9. Maybe Tino could find out what's wrong. Here are shots. First is dx9, other two are dx11.

please can you try disabling anisotropic filtering, because i remenber to read in an old issue that aniso breaks the graphics in jd games
Yes, you are right. Disable it would bring dx11 on par with dx9 with AF on (few vertical lines across the dancers). I must force myself to test things properly. Sorry if I wasted your time but nevertheless here is fifo log if you wan't to take a log (AF x1).


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.zip   JDSP.zip (Size: 1,020.29 KB / Downloads: 53)
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