hyperspeed: thanks for the report will check it
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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04-21-2014, 08:17 PM
Hmm, the 64x version seems to be down. At least temporarily...
Looking forward to trying it, though ![]() There's one possible regression I've encountered. I cannot say for sure if it has anything to do with the DX9 plugin because it only happens randomly and I'm not using the latest Dolphin versions much because of performance reasons. However, I haven't encountered this issue in a long time in Dolphin, and now already twice with your build. It was both times, when playing Super Mario Galaxy in fullscreen, then at some point pressing the windows key to switch a song in my media player (y'know, SMG music dying 'n all ) and when I switch back to the game, it seems to run on normally (I hear the sounds when moving and all) but the image is frozen and there's nothing I can do to change that. Not even changing graphics settings. So yeah, I guess that would be an important fix for a final version ![]() Just sucks that it's so random; those issues are hard to pinpoint. Anyway, I'm really enjoying your build because it even let's me play Xenoblade Chronicles at full speed; I didn't think that would be possible ^^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
04-21-2014, 11:01 PM
interesting issue will try to reproduce it, can you test if it happends with the dx11 plugin in my build? just to be shure that is something related to dx9
04-21-2014, 11:15 PM
(This post was last modified: 04-21-2014, 11:23 PM by StripTheSoul.)
Aye, I'll try
![]() Two more things I've just found: I just tried hi res texture loading and using your DX9 plugin, loaded textures were corrupted. You can see it here: https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v4-5u-mar-14-2014?pid=319443#pid319443 The second, rather strange issue I've found is that the OpenGL plugin in your build is only showing a black screen. Even after I returned to nvidia driver 332.21 (with which OpenGL does work in recent Dolphin versions). I guess the DX9 plugin is more important for your builds, however, I just found it curious ![]() EDIT: BTW, the newest 64x build is still down. Maybe it needs a re-upload.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
04-21-2014, 11:36 PM
cand you post a screenshot of the corrupted textures in my build? i'm interested in that particular issue because my build loads compreses dds files directly to improve performance and i only tested it with one game
04-22-2014, 12:13 AM
Alright, here we go. I've tested two games with your DX9 plugin. SMS with PNG texture files and Xenoblade Chronicles with DDS texture files (also tried PNGs, though, this was the result: https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v4-5u-mar-14-2014?pid=319566#pid319566 ).
In SMS (you have to have Texture Cache Accuracy to Safe or at least the Balanced position for the custom textures to load whereas in Xeno. you need to have it at Fast O_o), some textures are fine and some aren't. The title screen has some kind of fading in effect of the title image. And while the finished image looks fine and hi res, the transition to it looks like this: ![]() In-game it's mostly fonts or backgrounds of HUD elements that are messed up: ![]() One more important thing I found: When Mario runs on sand (especially when he makes a turn) it performance is hit hard for as long as there is sand coming up (though those textures look fine). This happens even on the save game screen. Now to Xenoblade Chronicles (the messed up grass on the title screen you can already see in my post in the xeno custom textures thread). This one looks interesting. It's the custom texture for the straploader (that first screen you see when starting a Wii game): ![]() And this is the options menu, look at the background: ![]() When I try to go ingame, the Dolphin crashes. With PNG files it was a little different (like I said, it's described here: https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v4-5u-mar-14-2014?pid=319566#pid319566 ) Hope this helps
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
04-22-2014, 12:40 AM
Go get 'em, Tiger! ^^
Now, if you'd find a minute to re-upload that latest 64x build, I could also have some fun
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
04-22-2014, 03:52 AM
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) and when I switch back to the game, it seems to run on normally (I hear the sounds when moving and all) but the image is frozen and there's nothing I can do to change that. Not even changing graphics settings. So yeah, I guess that would be an important fix for a final version ![[Image: fzou558v.jpg]](http://s14.directupload.net/images/140421/temp/fzou558v.jpg)
![[Image: ca3zeqom.jpg]](http://s7.directupload.net/images/140421/temp/ca3zeqom.jpg)
![[Image: z4eny9wj.jpg]](http://s14.directupload.net/images/140421/temp/z4eny9wj.jpg)
![[Image: mhlni6sb.jpg]](http://s1.directupload.net/images/140421/temp/mhlni6sb.jpg)