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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-02-2015, 03:53 AM
#1,771
StripTheSoul Offline
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(03-01-2015, 05:30 AM)StripTheSoul Wrote: There's a little glitch with custom textures. You can see it twice on this screenshot: It's around those stars (at the door) and around the glow of that power ball something.

[Image: 8yez3b9l.png]

EDIT: Oh, I just checked and it's actually also in master. All backends.

Heh, interestingly, this issue is only with PNG files, doesn't happen with DDS.
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03-02-2015, 07:49 AM
#1,772
Archdevil456 Offline
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(03-02-2015, 01:04 AM)Tino Wrote:
(03-01-2015, 11:19 PM)jasjeet Wrote: Im getting a crash/hang with anything running DX11 upon exit with ESC key.
OpenGL is unaffected though.

I run fullscreen, but not borderless.

Been happening for the last 2 weeks with these builds.

can you give more detail on your config since with a default config i was unabled tyo reproduce it

Tino, if you uncheck "Confirm on Stop" (Interface Settings) you should be able to reproduce the DX11 fullscreen crash when pressing ESC.

BTW, I'm pleasantly surprised that with your build "Synchronize GPU thread" causes much less slowdowns compared to Dolphin's master branch and Mii faces are much more likely to being displayed properly when dual core is enabled!
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03-02-2015, 12:36 PM
#1,773
Tino Offline
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Thanks for the tip. Now I can reproduce it but i have a question someones know for how long this problem is present?
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03-02-2015, 01:15 PM
#1,774
Tino Offline
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never mind found the error. To fix a issue while stopping games in cases where configuration has been overrided by the ini I forced the ui thread to wait until the video thread has finished, but that caused the new problem, i will revert the first fix until I found a proper way to force syncronization on shutdown.
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03-02-2015, 04:57 PM (This post was last modified: 03-02-2015, 04:58 PM by xystus.)
#1,775
xystus Offline
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Small (maybe kinda dumb) question Tino; is the OpenGL renderer also updated when you merge master? Because you state you focus all your energy into improving DX11.. But Some games really benefit from OpenGL; I would like to know whether I should use master for latest OpenGL or just stick to Ishiirukab for OpenGL as well.
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03-02-2015, 09:12 PM
#1,776
Tino Offline
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i try to keep the ogl backend updated but master always have the latest fixes so for opengl i recomend master. just for curiosity what games works better on ogl?
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03-03-2015, 12:39 AM
#1,777
xystus Offline
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In my experience Mario Galaxy and Eternal Darkness for example.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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03-05-2015, 05:58 AM (This post was last modified: 03-05-2015, 05:59 AM by Donbot.)
#1,778
Donbot Offline
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Hey Tino,

In de Blob 2 there is a weird Box in the upper left of the screen (Much like the black box that was present in earlier Versions of Master)
Here's a Screenshot
[Image: ce2a3288-png_thumb.jpg]

I wasnt able to get rid off it by changing the config of it and it isnt present in the most recent master D3D.

Best Regards
Don
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03-05-2015, 06:30 AM
#1,779
Tino Offline
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Thanks for the report will take a look as soon as i have some free time.
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03-06-2015, 10:11 AM
#1,780
Tino Offline
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updated the latest folder with a new version, fixes to efb to ram am some other minor fixes.
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