@Tino: As your GPU thread shouldn't block any more, have you tried to turn of the "sync on idle skipping" hack? On master, this usually crashes lots of games on shader compilations... Maybe this allows you a big speedup...
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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02-27-2015, 07:15 PM
02-27-2015, 09:39 PM
(02-27-2015, 06:49 PM)degasus Wrote: @Tino: As your GPU thread shouldn't block any more, have you tried to turn of the "sync on idle skipping" hack? On master, this usually crashes lots of games on shader compilations... Maybe this allows you a big speedup... Good tip will try it and see what happends. Thanks 02-28-2015, 05:33 AM
Yeah, DDS files are working again and even at SAFE texture cache I don't have the slightest stutter when playing SMS @ 60 FPS with HD textures
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
02-28-2015, 05:42 AM
02-28-2015, 09:48 AM
updated the latest folder with a new version, disable compute shader depalettizer as it causes some errors. @rexoe this is the one you where waiting for
02-28-2015, 10:24 AM
(02-28-2015, 09:48 AM)Tino Wrote: updated the latest folder with a new version, disable compute shader depalettizer as it causes some errors. @rexoe this is the one you where waiting for ![]() thank you works 100000%
intel®core 17 3770k 3.5GHz to 4.4Ghz ATI AMD XFX HD 6970 8GB ram My youtube channel.
03-01-2015, 04:16 AM
Mario Kart Wii crashes on different tracks, with different racers every time when I use version 288. Version 268 doesn't crash, with the exact same settings.
I use the following settings in my ini file (with predict. FIFO + full async shader): [Video_Hacks] EFBEmulateFormatChanges = True EFBToTextureEnable = False EFBCopyCacheEnable = True [Video_Settings] MSAA = 0 DisableFog = True EFB to Ram is for the lense flare to work properly. It's an application crash in windows 7, Ishiiruka doesn't show an error message - it just crashes. I though it might had something to do with the EFB to RAM settings, but Windwaker (also EFB to RAM) works great with version 288 - no crashes. Weird right?
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 03-01-2015, 05:09 AM
Updated the latest folder with a new version fixed bounding box support that was brocken with recent merges from master.
xystus: thanks for the report, will take a look, can you test if the same happends disabling predictive fifo? |
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