• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 174 175 176 177 178 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-27-2015, 06:49 PM
#1,751
degasus Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 1,828
Threads: 10
Joined: May 2012
@Tino: As your GPU thread shouldn't block any more, have you tried to turn of the "sync on idle skipping" hack? On master, this usually crashes lots of games on shader compilations... Maybe this allows you a big speedup...
Find
Reply
02-27-2015, 07:15 PM
#1,752
MaLDo Offline
Junior Member
**
Posts: 31
Threads: 5
Joined: Mar 2014
(02-27-2015, 12:07 PM)Tino Wrote: I think that if you configure the selected backend full screen and then you use Dolphin.exe exec ISO_PATH you will start directly in full screen


Hi, thank you. But iirc doing that dolphin will run in borderless fullscreen and not exclusive fullscreen.
Find
Reply
02-27-2015, 09:39 PM
#1,753
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(02-27-2015, 06:49 PM)degasus Wrote: @Tino: As your GPU thread shouldn't block any more, have you tried to turn of the "sync on idle skipping" hack? On master, this usually crashes lots of games on shader compilations... Maybe this allows you a big speedup...

Good tip will try it and see what happends. Thanks
Find
Reply
02-28-2015, 05:33 AM
#1,754
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Yeah, DDS files are working again and even at SAFE texture cache I don't have the slightest stutter when playing SMS @ 60 FPS with HD textures Big Grin
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
02-28-2015, 05:42 AM
#1,755
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(02-28-2015, 05:33 AM)StripTheSoul Wrote: Yeah, DDS files are working again and even at SAFE texture cache I don't have the slightest stutter when playing SMS @ 60 FPS with HD textures Big Grin

Excelent Smile
Find
Reply
02-28-2015, 09:48 AM
#1,756
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated the latest folder with a new version, disable compute shader depalettizer as it causes some errors. @rexoe this is the one you where waiting for Smile
Find
Reply
02-28-2015, 10:24 AM
#1,757
rexoe Offline
Member
***
Posts: 118
Threads: 8
Joined: Nov 2009
(02-28-2015, 09:48 AM)Tino Wrote: updated the latest folder with a new version, disable compute shader depalettizer as it causes some errors. @rexoe this is the one you where waiting for Smile

[Image: post-9764-citizen-kane-slow-clap-gif-Img-yMi6.gif]
thank you works 100000%
Big Grin
intel®core 17 3770k 3.5GHz to 4.4Ghz  ATI AMD XFX HD 6970 8GB ram My youtube channel.
Find
Reply
02-28-2015, 11:21 AM
#1,758
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
thank you for the report and the data to fix the issue Smile
Find
Reply
03-01-2015, 04:16 AM
#1,759
xystus Offline
Member
***
Posts: 196
Threads: 10
Joined: Jul 2013
Mario Kart Wii crashes on different tracks, with different racers every time when I use version 288. Version 268 doesn't crash, with the exact same settings.

I use the following settings in my ini file (with predict. FIFO + full async shader): 
[Video_Hacks]
EFBEmulateFormatChanges = True
EFBToTextureEnable = False
EFBCopyCacheEnable = True
[Video_Settings]
MSAA = 0
DisableFog = True

EFB to Ram is for the lense flare to work properly.

It's an application crash in windows 7, Ishiiruka doesn't show an error message - it just crashes.

I though it might had something to do with the EFB to RAM settings, but Windwaker (also EFB to RAM) works great with version 288 - no crashes. Weird right?
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
Find
Reply
03-01-2015, 05:09 AM
#1,760
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
Updated the latest folder with a new version fixed bounding box support that was brocken with recent merges from master.
xystus: thanks for the report, will take a look, can you test if the same happends disabling predictive fifo?
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 174 175 176 177 178 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode