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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-30-2014, 11:51 PM
#161
Tino Offline
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the same way yo u do it on master, just put the textures on Documents\Dolphin Emulator\Load\Textures and enable Load Custom Texturs on the configuration menu
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03-31-2014, 09:29 AM
#162
moosehunter Offline
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It always crashes when I enable custom textures.
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04-01-2014, 07:49 AM
#163
Tino Offline
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can you post more information, like game, texture format, you specs?
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04-01-2014, 06:44 PM
#164
moosehunter Offline
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It was the Xenoblade PNG texture pack. I have a 4770K and GTX660
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04-08-2014, 10:36 PM
#165
Tino Offline
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thanks for the info, will chek it
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04-09-2014, 07:11 PM
#166
vertigo142 Offline
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Forgive me if this is a dumb question, but would it be possible to incorporate the Zelda ucode HLE fixes into these builds?
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04-12-2014, 03:37 AM
#167
Tino Offline
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i'm a little burried in work this days but i will try to update a new version soon and i hope i can merge allthe new changes from master
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04-12-2014, 08:20 AM
#168
hyperspeed Offline
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Keep up the good work Tino Wink

I found a bug with the graphic menu of dolphin, after you start your game if you open the graphic menu of dolphin, the game will get many black textures or even black screen if Disable destination Alpha is OFF, with Disable destination Alpha ON this bug doesn't happens.

The issue is, if Disable destination Alpha is OFF in your gameini or by default, after you open the graphic menu, will get black textures. (if the graphic menu has Disable destination Alpha ON it won't happen, but some games needs to keep this option OFF, like MKDD, MP1, MP2, RE4 etc)

Many games are affected by this problem, here some that I tested:

Metroid Prime GC (many black textures)
Mario Kart DD GC (black screen)
Resident Evil 4 Wii (black textures)
F-Zero GX (black screen)
Metroid Prime 2 GC (black texteures in scan visor)

There might be some bug with Disable Destinations Alpha in the Graphic menu.

Tested with Dolphin-DX9-Final.4.0-164.x64.

BTW, feel free to ask me, if you didn't undestand something.


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CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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04-15-2014, 11:57 AM
#169
TheMLGProGamer123 Offline
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Just out of curiosity, I heard Microsoft released it's new DirectX12. With DX12, D3D12 was obviously included. Is there any plans that Dolphin will include D3D12 once it is available?
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04-15-2014, 12:40 PM
#170
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Wrong spot to ask about this.
Also, no real information was released yet on D3D12, so the devs don't know what can be put into Dolphin
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