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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-23-2015, 12:53 PM (This post was last modified: 02-23-2015, 12:57 PM by Tino.)
#1,681
Tino Offline
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(02-23-2015, 12:50 PM)kirbypuff Wrote: v278 runs a bit slower (~5% slower than v273), same performance as v271.
master core merge take a little performance in some scenarios. still to be discovered the reazon of the regression.
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02-23-2015, 04:00 PM (This post was last modified: 03-21-2015, 03:13 PM by kirbypuff.)
#1,682
kirbypuff Offline
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PR #1629 (finally) merged:
https://github.com/dolphin-emu/dolphin/pull/1629
but there are two issues with this commit:

- It's a CPU hog: The new high quality (FIR) audio resampler slows down Dolphin by up to 15%*. There's no UI or .ini option to switch back to the current Linear resampler (low quality, but high-performance).
- Dithering to 16bit is broken / not impemented.

PR #2089 - another useless setting bites the dust:
https://github.com/dolphin-emu/dolphin/pull/2089

The buggy WSH should be removed as well (IMO) and replaced with a set of properly working Widescreen AR patches.

* = on a PC with a (simulated or real) Dual-Core CPU.
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02-23-2015, 09:39 PM
#1,683
degasus Offline
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@kirbypuff: wtf - up to 15% slowdown? The only line of code which should affect the performance is this. Everything else run on the audio thread and so shouldn't be an overhead at all - if you don't have a enough CPU cores.
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02-24-2015, 02:15 AM (This post was last modified: 02-24-2015, 10:08 AM by kirbypuff.)
#1,684
kirbypuff Offline
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(02-23-2015, 09:39 PM)degasus Wrote: @kirbypuff: wtf - up to 15% slowdown? The only line of code which should affect the performance is this. Everything else run on the audio thread and so shouldn't be an overhead at all - if you don't have a enough CPU cores.

Up to 15% slowdown on PCs with a Dual-Core CPU.
If you disable 2 of the 4 cores of a true quad-core [4C/4T] CPU to simulate a Dual-Core [2C/2T], the speed drop from this commit is ~15%.

Bad news for users with Pentium G, Core 2 Duo, Tegra Denver and AMD X2 CPUs.

[UPDATE] 4.0-5618: Revert "High quality resampler" until the issues are fixed (PR #2111) \o/
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02-25-2015, 05:22 AM
#1,685
Skazzy3 Offline
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And I am one of those people so I will have to stick with 273 :/
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02-25-2015, 06:09 AM (This post was last modified: 02-25-2015, 06:10 AM by xystus.)
#1,686
xystus Offline
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Is there a way to use Ishiiruka for the 60fps Mario Sunshine mod/hack?
https://forums.dolphin-emu.org/Thread-game-modification-60-fps-hacks-and-patches?pid=361720#pid361720

Because the version mentioned/altered by Kodiack is a "masterbranche hack".. I would love predictive fifo + full async shader compilation to go hand in hand with 60fps goodness Smile
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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02-25-2015, 06:18 AM
#1,687
StripTheSoul Offline
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Yep, I'm actually playing SMS with latest Ishiiruka at 60FPS in HD with HD textures Big Grin
The only things you need to do it make that patch for SMS, enable it, enable cheats and enable Double Video Rate Hack in the game settings.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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02-25-2015, 06:30 AM
#1,688
xystus Offline
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Holy crap! Thanks I'm gonna check it out Strip!
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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02-25-2015, 07:12 AM
#1,689
Tino Offline
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(02-25-2015, 05:22 AM)Skazzy3 Wrote: And I am one of those people so I will have to stick with 273 :/

latest version is slower for you?
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02-25-2015, 08:40 AM
#1,690
Tino Offline
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updated the lates foilder. merged async events and higher quality audio sampling from master. to avoid performance problems from the audio changes i'm using cubic interpolation. please test an let me know your opinions.
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