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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-20-2015, 01:42 PM
#1,651
rexoe Offline
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(01-28-2015, 07:52 PM)degasus Wrote: @rexoe Still after 4.0-5349?

(02-19-2015, 09:41 AM)mew Wrote: @kirbypuff
You're right about Twilight Princess, IR doesn't scale properly on Ishiiruka 272.
* EFB2RAM copies are unscaled (low-res) .

@Tino
I can reproduce the "crash on exit". On DX11, when you disable Borderless Fullscreen & Render to Main Window and press "ESC" ingame, the emulator crashes immediately.

2059 is live i guess tino will merge it soon Smile
intel®core 17 3770k 3.5GHz to 4.4Ghz  ATI AMD XFX HD 6970 8GB ram My youtube channel.
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02-20-2015, 10:16 PM
#1,652
garie234
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I always get an error when using Direct3D11 as the backend every time I open a game and I don't get this error before(using previous/older builds)

[Image: wujjgi.jpg]

my video card is AMD Mobility 4650(a DX10 gpu)
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02-21-2015, 12:25 AM
#1,653
Tino Offline
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updated the latest folder with a new version. Merge master texture cache implementation as now is much better that my mess Smile.
some cleaning and fixig of issues reported here.
Sorry for the previus version Sad.
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02-21-2015, 04:22 AM
#1,654
ZEROx Offline
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Hi Tino,
see https://code.google.com/p/dolphin-emu/issues/detail?id=4570&sort=id
quite an old issue, but your previous rev fixed the main part of an issue until the latest rev broke it again
here's the difference
rev 48656dae
EFB to Ram only(DX11)
http://i.minus.com/i3pNWP5IwTJTF.png
and the latest rev(Both EFB to Ram and Texture look the same)
http://i.minus.com/iSLvolbeQeMYs.png
Please take a look
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02-21-2015, 04:55 AM
#1,655
Skazzy3 Offline
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(02-20-2015, 10:16 PM)garie234 Wrote: I always get an error when using Direct3D11 as the backend every time I open a game and I don't get this error before(using previous/older builds)

[Image: wujjgi.jpg]

my video card is AMD Mobility 4650(a DX10 gpu)

Try reinstall the legacy 13.1 drivers or try the 13.4 beta drivers (or reinstall if you already did that)
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02-21-2015, 05:11 AM
#1,656
Tino Offline
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in the last version that problem should be fixed.
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02-21-2015, 05:28 AM
#1,657
mew Offline
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Texture problems on New Super Mario Bros. Wii fixed by Ishiiruka 273.

Twilight Princess IR problems fixed as well.
Thank you Tino. Tongue
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02-21-2015, 06:19 AM (This post was last modified: 03-21-2015, 03:18 PM by kirbypuff.)
#1,658
kirbypuff Offline
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Ishiiruka v273 highlights:
----------------------------------
* EFB2RAM scaling issues FIXED
* EFB2RAM performance regression FIXED
* EFB2Tex color issue FIXED
* EFB2Tex line issue with filtering FIXED
* Useless 'EFB2RAM Cache' option REMOVED

This build is a winner - even better than v271 Smile
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02-21-2015, 06:33 AM (This post was last modified: 03-21-2015, 03:17 PM by kirbypuff.)
#1,659
kirbypuff Offline
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(02-21-2015, 05:28 AM)mew Wrote: Texture problems fixed by Ishiiruka 273.

TIP: To fix the "pixellization" (color banding) issue,, force 16xAF by adding this line to the .ini file:

[Video_Enhancements]
MaxAnisotropy = 4

Do not use the low-quality and glitchy 'Force Filtering' option.
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02-21-2015, 07:13 AM
#1,660
pinchy Offline
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On ishiiruka palette efbcopies on efb2tex doesnt work on dx11 backend on my dx10 card but its working fine on dx9 backend. On master its fully working.
There is one glaring bug that i came across. The scanning in metroid 2 and 3 does not pick up anything on efb2tex. i have to switch to efb2ram for scanning to work. this also happens on master.
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