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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-18-2015, 10:58 PM (This post was last modified: 02-18-2015, 10:58 PM by mew.)
#1,641
mew Offline
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(02-18-2015, 10:42 PM)Tino Wrote: Mew: will try to reproduce but in my system the issue apears in all the versions just enabling filtering.
It's a really weird error.
Thanks for your effort Tino. Wink
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02-18-2015, 11:56 PM
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Tino Offline
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(02-18-2015, 03:46 PM)MajorasMask Wrote: When I was using 272 I noticed that if you exit out of a game in Direct3D 11 Dolphin crashes and must be ended through task manager. This issue only occurs when not rendering to the main window. Also I believe this issue was present in the previous revision before 272.

I  can't reproduce the issue can you give more detail?
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02-19-2015, 05:21 AM (This post was last modified: 03-21-2015, 03:20 PM by kirbypuff.)
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@mew and Tino:

* Compare the EFB2Texture and especially EFB2RAM performance of the latest Ishiiruka-v272 build with Ishiiruka-v271.

* Test ztp and nsmb. Compare this PR Test build: https://dl.dolphin-emu.org/prs/pr-2059-dolphin-latest-x64.7z with the two Ishiiruka buids:
- Toggle between EFB2RAM and EFB2Texture using the 'Toggle EFB' hotkey and see if you experience any weird color changes.
- Finally, toggle between different IR settings usng the 'Toggle IR' hotkey while switching between Texture and RAM and see if there are any changes to the EFB resolution and filtering.
- Do the same tests using EFB2RAM and EFB2Texture.
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02-19-2015, 05:49 AM
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mimimi Offline
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(02-19-2015, 05:21 AM)kirbypuff Wrote: @mew and Tino:

Try this test (master) build and see if you get the same issue:
https://dl.dolphin-emu.org/prs/pr-2059-dolphin-latest-x64.7z

[...]

Isn't mew having an issue with New Super Mario Bros? You know that PR 2059 is about games that use efb copies with a palette? Examples are the Metroids, RS2 and RS3, Okami and some Dragonball game(?).
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02-19-2015, 06:02 AM (This post was last modified: 03-21-2015, 03:20 PM by kirbypuff.)
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(02-19-2015, 05:49 AM)mimimi Wrote: You know that PR 2059 is about efb copies with a palette?

Yes, I do.
Tere are two types of issues with Ishiiruka-v272: Paletted Texture Cache bugs (ztp) and regressions with EFB to RAM and Texture (nsmb).
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02-19-2015, 07:20 AM (This post was last modified: 02-19-2015, 07:46 AM by kirbypuff.)
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Another issue: The 'Double Video Rate' option doesn't work when the frame limit is set to 50 or 60 (works only with 'Auto')
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02-19-2015, 07:42 AM
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thats not and issue, double video rate changes vps rate to 100/120hz so using framelimiting set to 60 is playing agains that, with that setting on you should choose auto or 120 in framelimit.
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02-19-2015, 08:06 AM (This post was last modified: 02-19-2015, 08:17 AM by kirbypuff.)
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(02-19-2015, 07:42 AM)Tino Wrote: thats not and issue, double video rate changes vps rate to 100/120hz so using framelimiting set to 60 is playing agains that, with that setting on you should choose auto or 120 in framelimit.

The old 'VBeam Speedup' option doubled the framerate as well (e.g. 50 x2 = 100fps or 60 x2 =120fps) when this setting was enabled.
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02-19-2015, 08:29 AM
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Dogway Offline
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I don't get any control response in Ghost Squad, the Wiimote shows as connected though. Other games are fine, as well as in master.
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02-19-2015, 09:41 AM (This post was last modified: 02-19-2015, 09:43 AM by mew.)
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@kirbypuff
You're right about Twilight Princess, IR doesn't scale properly on Ishiiruka 272.
* EFB2RAM copies are unscaled (low-res) .

@Tino
I can reproduce the "crash on exit". On DX11, when you disable Borderless Fullscreen & Render to Main Window and press "ESC" ingame, the emulator crashes immediately.
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