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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-16-2015, 01:15 PM
#1,611
Tino Offline
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updated tha latest folder please test if the sound problems reported are corrected.
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02-16-2015, 02:03 PM (This post was last modified: 02-16-2015, 03:13 PM by President Magikarp.)
#1,612
President Magikarp Offline
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The audio pitch has been corrected, but HLE has problems with musical transitions in Metroid Prime: Trilogy. Haven't tested LLE yet.
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02-16-2015, 05:23 PM (This post was last modified: 03-21-2015, 03:28 PM by kirbypuff.)
#1,613
kirbypuff Offline
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Quote:looks like an improved version of PR#1952

...the EFB scaling feature from r7719.
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02-17-2015, 02:48 AM
#1,614
davidcam1983
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trabajando bien version 16/02/2015

mejoras en sonido verdad Shy

espero ayudar
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02-17-2015, 02:50 AM
#1,615
davidcam1983
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trabanjo mejoras de sonido verdad 16/02/2015

buen trabajo..
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02-17-2015, 06:38 AM (This post was last modified: 02-17-2015, 06:39 AM by xystus.)
#1,616
xystus Offline
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(02-17-2015, 04:14 AM)kirbypuff Wrote:
(02-16-2015, 01:15 PM)Tino Wrote: Please test if the sound problems reported are corrected.

The annoying pitch issue is fixed in v271.
This build also removes the (useless) 'Limit to Audio' option.

..what? Please change it back, I use the audio limiter!

I experience smoother gameplay with Donkey Kong Country Returns using these settings WITH the audio limiter:
[Core]
DSPHLE = False
FrameLimit = 0x00000002
GFXBackend = DX9
SkipIdle = False
[Video_Settings]
DisableFog = False
FastDepthCalc = False
MSAA = 0

It is smoother compared to the same settings, but then with the limiter set to auto.

Smoother how? Small hiccups are gone when using the audio limiter. It isn't a matter of shader-caching of something else, because the results can be repeated.

DKC Returns is the only game I use the audio limiter with - it really is an odd game when it comes to the perfect settings.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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02-17-2015, 07:19 AM
#1,617
StripTheSoul Offline
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But it also needs the VBeam Hack, right? And that one has been removed, anyway (at least in master).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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02-17-2015, 07:44 AM
#1,618
xystus Offline
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With the before mentioned settings it runs like a charm.

In Dolphin 3.5 I did use the Vbeam speed hack - guess it is not needed anymore..
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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02-17-2015, 08:15 AM
#1,619
kirbypuff Offline
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(02-17-2015, 06:38 AM)xystus Wrote: ..what? Please change it back, I use the audio limiter! It's smoother than with the limiter set to auto.

Use these settings:

D3D11
DSP HLE
Framelimit = 60 (0x0000000d) , not 'auto' or 'audio'
SkipIdle enabled
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02-17-2015, 08:32 AM (This post was last modified: 03-21-2015, 03:26 PM by kirbypuff.)
#1,620
kirbypuff Offline
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@Tino:

When toggling between different IRs with the hotkey, there are a couple of issues:
- IRs above 4x are not available
- IRs higher than 4x are displayed as an empty space in the OSD

'Map pad buttons to hotkeys' is not merged yet.

P.S. Interesting... the old TexCache buld (Ishiiruka v250+) doesn't upscale the EFB textures when using EFB2RAM., but PR#2059 does.
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