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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-15-2015, 05:45 AM (This post was last modified: 02-15-2015, 05:45 AM by President Magikarp.)
#1,601
President Magikarp Offline
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Gustavo, Project M works as long as you use the ISO method instead of the virtual SD card. I really wish that tutorial would fall out of circulation, because it's not as reliable.

I'm still having problems with audio in Ishiiruka on my end. The pitch is lower than master and the actual console output in every game I've tested.
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02-15-2015, 05:58 AM
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StripTheSoul Offline
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@Magikarp: Do you have Dolby Pro Logic II enabled? Because that makes my sound weird, with little pops 'n stuff.
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02-15-2015, 06:18 AM (This post was last modified: 02-15-2015, 07:39 AM by President Magikarp.)
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(02-15-2015, 05:58 AM)StripTheSoul Wrote: @Magikarp: Do you have Dolby Pro Logic II enabled? Because that makes my sound weird, with little pops 'n stuff.

No, and it persists across all audio backends and latencies in both HLE and LLE. As soon as Master stops being uncooperative with Dxtory, I'll be happy to make a comparison video. It occurs in both the stable and latest builds.

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02-15-2015, 08:46 AM (This post was last modified: 02-15-2015, 08:57 AM by President Magikarp.)
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https://www.youtube.com/watch?v=R_il_d_nbvI

Here's that video I promised. Both versions used identical settings: DSP HLE with the XAudio2 backend. Latency was set to 2. Dolby Pro Logic emulation and time stretching were both disabled.
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02-15-2015, 10:44 PM (This post was last modified: 02-16-2015, 03:51 AM by kirbypuff.)
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(02-15-2015, 05:45 AM)President Magikarp Wrote: The pitch is lower than master.

Confirmed.
It's a very annoying issue that only happens with Ishiiruka (even with the optimal settings: XAudio2, timestretching disabled, frame limit set to 60 instead of Auto, DSP HLE). Master is not affected.
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02-16-2015, 03:13 AM
#1,606
Gustavo Sicha
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(02-15-2015, 05:45 AM)Presidente Magikarp Wrote: Gustavo, Proyecto M funciona siempre y cuando se utiliza el método ISO en lugar de la tarjeta SD virtual. Yo realmente deseo que tutorial caería fuera de circulación, porque no es tan fiable. Todavía estoy teniendo problemas con el audio en Ishiiruka en mi final. El tono es más bajo que amo y la salida real de la consola en todos los partidos que he probado.

Español:
Gracias, me funciono el método ISO ya puedo jugar Project M

English:
Thanks, I worked the ISO method can already play Project M

Gracias Big Grin
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02-16-2015, 03:24 AM
#1,607
Gustavo Sicha
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(02-15-2015, 08:46 AM)President Magikarp Wrote: https://www.youtube.com/watch?v=R_il_d_nbvI

Here's that video I promised. Both versions used identical settings:  DSP HLE with the XAudio2 backend. Latency was set to 2. Dolby Pro Logic emulation and time stretching were both disabled.

Español:
Para mí, el sonido es perfecto también utilizar todo por defecto

English
To me the audio is perfect also use all default

Smile
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02-16-2015, 03:58 AM
#1,608
Tino Offline
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(02-15-2015, 10:44 PM)kirbypuff Wrote:
(02-15-2015, 05:45 AM)President Magikarp Wrote: The pitch is lower than master.

Confirmed.
It's a very annoying issue that only happens with Ishiiruka (even with the optimal settings: XAudio2, timestretching disabled, frame limit set to 60 instead of Auto, DSP HLE). Master is not affected.

it also happends with framelimit set to auto?
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02-16-2015, 11:53 AM (This post was last modified: 02-16-2015, 06:12 PM by kirbypuff.)
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Check out PR #2059 <-- the feature you've been waiting for
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02-16-2015, 12:05 PM (This post was last modified: 02-16-2015, 12:07 PM by Tino.)
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(02-16-2015, 11:53 AM)kirbypuff Wrote: Check out PR #2059 - looks like an improved version of PR#1952 wth some of the features from r7719.
Very nice !

I'm working on the exact same thing this weekend Smile
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